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T5 Trader program request

Egor, is your project on GitHub?

Let's collaborate. My trader code is at https://github.com/bobbyjim/Trader, and allows the player to navigate through Joshua Bell's API, generating passenger and trade data per the T5 Core Rules.

It's on Github. The back-end API is at https://github.com/egor045/egor045_trav_api, while the web UI is at https://github.com/egor045/egor045_trav_client

The API is globally accessible - I'm happy for people to develop their own front ends. I have a couple of changes to wrap in, then I'll publish the API docs.

These should really be in Makhidkarun - I'll move them there.
 
It's on Github. The back-end API is at https://github.com/egor045/egor045_trav_api, while the web UI is at https://github.com/egor045/egor045_trav_client

The API is globally accessible - I'm happy for people to develop their own front ends. I have a couple of changes to wrap in, then I'll publish the API docs.

These should really be in Makhidkarun - I'll move them there.

And they're now in Makhidkarun. See https://github.com/makhidkarun/egor045_trav_api and https://github.com/makhidkarun/egor045_trav_client
 
No. That's just how the rules are written.

Well, I have those. But I don't think it's particularly useful, or realistic, to assume that higher-technology societies would always have an advantage, so I'm planning to change them somehow.
Rarity drives up prices, and in a technological society hand-made is likely going to be a rarity. Thus, it makes sense that the PCs could turn visiting a less-developed world into an advantage.
 
Well, I have those. But I don't think it's particularly useful, or realistic, to assume that higher-technology societies would always have an advantage, so I'm planning to change them somehow.
Rarity drives up prices, and in a technological society hand-made is likely going to be a rarity. Thus, it makes sense that the PCs could turn visiting a less-developed world into an advantage.

As long as they pick up high quality non tech goods, that would be true. All you have to do to see this in today's world is go look for hand-thrown ceramic dishware versus the ceramics made in the Corningware factory. A hand thrown pitcher retails for more than a 4 place setting set of Corningware dishes.

Then there is high quality hand crafted furniture...

On the other hand, look at what the retail price point is for reproduction Atari consoles. Surviving originals make good coin from collectors, but shipping in first generation Atari consoles made on Planet A (the extreme edge of Planet A's technology) to Planet B where the first generation Atari is, well, in as much demand as it is now compared to a PS4...those shipped in would be considered reproduction models even though Planet A just made them
 
Well, I have those. But I don't think it's particularly useful, or realistic, to assume that higher-technology societies would always have an advantage, so I'm planning to change them somehow.
Rarity drives up prices, and in a technological society hand-made is likely going to be a rarity. Thus, it makes sense that the PCs could turn visiting a less-developed world into an advantage.

Sure. This is all good stuff and true. And it's to your benefit to tune and customize rules to suit your game.

In my own experience, as I begin to add detail to speculative trading, I get closer and closer to Accountants In Space. I've had games that were literally played from an Excel spreadsheet. Sometimes they were even fun.

If you're not doing Accountants In Space, I recommend abstracting speculative trade as far as you can.
 
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