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T5 - The Good Stuff!

Ok, I'll start. I could make a huge post about this, but I'll do one thing at a time.

QREBS! I know, not a great name at first, but it makes sense once you get to know it. One thing that always bugged me about Traveller (never used FF&S so I don't know about that) was that in this huge universe of planets, cultures, tech levels, and alien beings, pretty much all equipment was the same. If you buy an auto-rifle, it's pretty much the same everywhere, unless your Ref goes and does some from-scratch work to customize it. (MT Equipment Sheets helped with this a little, giving different TLs differences.) For instance, we all know that Naasirka produces cheaply made, mass-produced consumer electronics, while Makhidkarun (did I spell that right?) makes state of the art stuff, pushing TL boundaries, but how to reflect that in-game if I buy a hand-computer? And what about the infamous Vargr-made (stolen?) goods?

Now that problem is solved with QREBS, a multi-scalar stat system for denoting various individual traits of any object, from a toothbrush to a starship. The scales are: Quality, Reliability, Ease-Of-Use, Bulk/Burden, and Safety (now you get the name). So for instance, a Naasirka P-100 hand computer may have a QREBS value that is average across the board, while the Makhidkarun XTC-9000 has a higher Quality, Reliability, and Ease of Use. So here we can reflect the differences in different models (likely affecting their price, but so far there is no hard rules for that, unfortunately. Exception: See TL Stage Effects). But it can also be used to reflect differences in individual copies of the same model too. Say, my friend's brand new P-100 has factory QREBS stats, guaranteed or your money back. Meanwhile, I got mine from Ebay-Deneb, for a fraction of the price since it's used, buts its QREBS suffer: Having seen action in the Fifth Frontier War, it's been damaged and repaired in the field a few times (Quality -1), the screen is cracked and has a funny splotch on the side that obscures some of the image/text (EOU -2), and the MMC-sized memory chip was fried, and jury-rigged with an external Compact-Flash drive (Bulk +2), and some of the wiring is exposed (Safety -3). But I got it for just Cr10!

TL Stage Effects just show the effects on QREBS (and mass and price, sometimes other relevant things) when an object of a certain TL is produced at a higher TL. Now an Advanced TL 14 J-2 drive is way better than the TL 11 normal J-2s, and certain better than the prototypes they were playing with at TL 9.

And to show how versitile these rules are, I've already created some house rules (with a little help from others) on how to use QREBS for art pieces, from pictures, music, movies, books, fashion, etc.!
 
I've only used Mongoose previously, and the trading system is simplified from that, but doesn't lose the richness of setting in the process.
 
QREBS, Personals, and the 'Thingmaker' rules. So far. Still reading through the book.

Shiara
 
Armor!

Even though I have some issues with the Armor rules, the problems are all easy fixes.

And T5's Armor Rules are MUCH better than the travesty that is MgT's Armor Rules. At Least in T5 you don't have 10Mcr Battle Dress that can be taken out by a couple of bursts from just about anyone with a Gauss Rifle.
 
Having ONE book to build an entire universe with is great, no more coming to a dead end cause I don't have that supplement or a later printing changed how something worked.

And as a bonus I'm finding T5 to be a good mix between rules mechanics and imagination.
 
Having ONE book to build an entire universe with is great, no more coming to a dead end cause I don't have that supplement or a later printing changed how something worked.

This!

I love that T5 is self contained, and I love that the setting information that is included is light enough to guide a referee without handcuffing her/him to a particular TU.

I do wish mass combat rules had been included. Fleets of BCS starships and armies of soldiers -- that sort of thing. It would probably be another 150 pages, though.
 
t5 Likes

I like how the skills are explained. I also liked the stuff about clones, chrimeras, synthetics etc. in chapter 7. I like that we are finally rolling under the attribute score to successfully perform a task (This makes much more sense than 8+; 10+; 12+). I like the easy, general, generic approach, but I also like some of the detail.

I have had t5 for quite a while now, but I am just really getting around to reading it now. Too many airplanes to build, you know how it is - work!
 
From ship design: Lifting Body hull configuration, self-healing polymer and organic hulls, landing skids, legs, or wheels, jump bubble vs. plates vs. grid, jump and maneuver go to 9 instead of 6 now, hop, skip and vault drives opening up the galaxy at higher tech levels, sensor mounts, many different ways of mounting or storing a vehicle or small craft, lots of accommodation options (animal low-berths, labs, surgery bay, etc.), passenger demand, crew comfort, and ship ergonomic calculations, and while not strictly part of ship design, I also like the different kinds of atmospheric re-entry!
 
This is going to sound strange, but one of the parts I like most in the T5 book are the dice probability tables. I do a lot of design work, creating adventures and the like, so having these tables in there gives me the statistical data I need for creating challenging but fun adventures. Plus, being a probability and statistics wonk, I like having this data handy, especially when it applies to larger dice levels.

Like I said, I know it sounds weird, but it was the first thing that came to mind.
 
You sick puppy, you. :p

This is going to sound strange, but one of the parts I like most in the T5 book are the dice probability tables. I do a lot of design work, creating adventures and the like, so having these tables in there gives me the statistical data I need for creating challenging but fun adventures. Plus, being a probability and statistics wonk, I like having this data handy, especially when it applies to larger dice levels.

Like I said, I know it sounds weird, but it was the first thing that came to mind.
Wow, someone actually wanted those tables in there after all. Hot damn! You go with your bad self. And thanks for the tip on using them for Adventures. I had not thought about that at all, but damn if it isn't sensible.

As for me, well, I love all the parts me and my meatspace crew added, like Psi and Black Globes. But before all that happened and biased me, I really like the QREBS, Stage Effects, ACS of course being the Shipwright I am, frankly I just love the Makers to death. I dig that all the Careers have Advanced CharGen, man does that make my life easier. Before I ran CT and the Book 1 Characters were always out Skilled by the Book 4 and 5 folks, now everyone can Timmii their Skills up. I dig the How Stuff Works chapters like tons, even though not everyone is going to dig the How Jump Works one.

I can't lie, I really do like that it goes back to the memes of the LBBs and gives a Referee the tools to create their own TU, which is what inspired me, along with the need to really test out the whole TL spectrum, to stop being a Canonista and break out in the wild world of ATUs. Which is another thing I really love about T5, it brought me back to truly being a creator.

Does it have its problems? Sure and I make my notes and send them to Don who then sends them on to Marc, so hopefully we can get them squared away. As for all the flak it is getting for having *gasp, shock and horror* Errata in the First Printing, people should have seen the thousands of Errata that we Betas already caught and killed.

So all in all I am still happy to have it and I will be using the hell out of it, and if all goes well, maybe even making a few CrImps with it and the power of my creativity. We'll see, either way, loving it large.
 
Seems to me that Personals is an expansion of the old "reaction roll". Anyone have a different take?

I'd agree, but it is a good expansion IMHO. I like the fact that it's there and if I need something like that, I don't have to "reinvent the wheel." It might be a bit more complex than the old RR, but hey, I cherrypick, so if it has to be realistic, I'll use the Personals if it has to to be quick and dirty I'll use the RRs and go smooth, fast and clean, I'll just make it all up (He says, rolling the bones behind his referee's screen.)
 
I can't lie, I really do like that it goes back to the memes of the LBBs and gives a Referee the tools to create their own TU, which is what inspired me, along with the need to really test out the whole TL spectrum, to stop being a Canonista and break out in the wild world of ATUs.

LBBs on steroids.
 
Wow, someone actually wanted those tables in there after all. Hot damn! You go with your bad self. And thanks for the tip on using them for Adventures. I had not thought about that at all, but damn if it isn't sensible.
Dice rolling probabilities, in a less useful to me form, were also in CT Bk 0.
 
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