Reading this board, it seems that people don't like the t5 task system for two reasons - roll low, and fists of dice.
I don't mind fists of dice, but roll-low is quite vexing, so here's a solution.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">The t5 task roll
D6 <= attribute + skill
becomes
D6 + attribute + skill >
*6 </pre>[/QUOTE]For instance:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">A staggering task against Edu-10+Comp-4
4D6 <= 14
becomes
4D6 + 14 > 24 </pre>[/QUOTE]Thats it. The probabilities are identical
Disadvantage:
A multiplication and an addition are added.
The numbers are higher.
Advantage:
Players much prefer roll high.
ACK suggested possibly doing almost the same as above but with
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
D6 > 24 - (attribute + skill)
which would be
4D6 > 10 </pre>[/QUOTE]but I dislike subtractions far more than I dislike roll low. THAC0 still makes me wake up screaming.
I don't mind fists of dice, but roll-low is quite vexing, so here's a solution.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">The t5 task roll

becomes


</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">A staggering task against Edu-10+Comp-4
4D6 <= 14
becomes
4D6 + 14 > 24 </pre>[/QUOTE]Thats it. The probabilities are identical
Disadvantage:
A multiplication and an addition are added.
The numbers are higher.
Advantage:
Players much prefer roll high.
ACK suggested possibly doing almost the same as above but with
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">

which would be
4D6 > 10 </pre>[/QUOTE]but I dislike subtractions far more than I dislike roll low. THAC0 still makes me wake up screaming.