Let's say you can publish one milieu-specific book every 6 months. With a single milieu, you can sell everyone 2 books/year. With 2 milieux, each only gets 1/year.
But should we even expect to see that level of support? I'm not yet sure what sort of game
T5 is supposed to be:
- a full-fledged revival line with major game-company support and third-party products (like Runequest II, to pick a revived Traveller contemporary);
- a comprehensive but over-sprawling game system which uses occasional sizable print releases, and more frequent small-scale PDF products, to support independent tinkerers rather than dedicated consumers (like GURPS, of late);
- a boutique game, with few or no supplements to speak of, designed to appeal to the nostalgia trade without requiring ongoing investment in a stable of writers and designers.
All those are conceivable futures, but all those require very different sorts of plans and products. The playtest documents are very discordant with the first option: so far
T5 seems very much aimed at old-school roleplayers with a love for detailed rules in stilted shorthand rather than young newcomers looking for explanations and storytelling vignettes (though, admittedly, such chrome could be added in future drafts). The proposals we've heard have sounded rather more like the second scheme, trying to appeal to an entrenched fan base while allowing the exploration of new eras and options. But I feel more and more like we're likely to see the third choice: a bare-bones set of rules which satisfies a few but rises and sinks unnoticed by the many.
My (admittedly limited) view of the
Traveller demographic is of a mainly traditionalist, home-brewed, "old school" bent, no matter which specific rules set is used. If we wanted a steady stream of new releases telling us what and how to play, we'd long ago have left for another game system's products. On the other hand, we seem to have a love for comfortable tradition, thus the enthusiasm for the "Classic Era" above all others and a willingness to deal with many of the blemishes to the existing setting rather than overturn the whole apple cart.
I suspect that a bundled setting which hewed close to the "Classic Era" would be all that we would ever get: such a release would be hard-pressed to distinguish itself from Mongoose's product line, would be unnecessary to many of the old guard who already own previous editions, and would rapidly subside into the unsupported and unremarked "boutique game" category. If that's really all we want, well, I suppose that's easy enough to get.
I freely confess my own preference for a "timeline and toolkit" approach, in which no milieu sees much ongoing development (except perhaps through PDF adventures and magazine articles), but we see regular releases of background material exploring "wider views" of astrography, history, and alien species/cultures, designed to let referees "roll their own" game settings using the included outlines and ideas and (most importantly) whatever gaming system,
T5 or not, that they prefer, using some light conversion notes to be freely posted on the FFE website. Such a release plan could hope to offer product (and produce sales) to a wide variety of the shattered
Traveller market, if written carefully enough to appeal to a wide enough variety of gamer styles, gaming campaigns, and game systems, and might even induce
Traveller gamers from other system to try the new
T5 rules after buying a supplement to use with their original preferred rules set.
On a totally different tack, I confess I'd also enjoy a new
Traveller edition which emphatically emphasized and supported a single
new setting, as GURPS'
Interstellar Wars (but with more support!) or Imperium Games' abortive
Milieu 0 (with better writing and quality control) or, of course, GDW's last
New Era (with more buy-in from fans). However, it sounds to me like such an approach combines the worst of all possible worlds: much of the old guard would pass it by as irrelevant to the Classic Era, and many newcomers would be put off by their reaction and by a perceived need to be familiar with the rest of the
Traveller canon to fully enter into the single presented universe.
A different option, of course, would be to aggressively embrace the "boutique game" concept for rules/setting tinkerers: release the rules set, and a set of milieu outlines (such as robject has suggested), and then encourage independent and unpaid development of the background, perhaps with the FFE website as a clearinghouse for links. If someone wants to put up a web page describing their "Guardians of the Regent" campaign during Arbellatra's reign, and another group produces a wiki carefully detailing their "Grand Empire of Stars" Vilani setting, and someone else crafts a "History of the Imperial Fleets" collection of starship designs, then the
T5 rules become the seed-pearl for a pool of open-source (though probably highly variable in quality and style!) material exploring the universe it offers.
Much like the
Traveller universe itself, these are prospects full of possibility. I just wish I knew more about which avenue Marc & Co. were aiming toward, both to know that they've actively considered it themselves and to better prepare myself for the product(s) yet to come.