Just to add a bit to this, cuz I'm doing a ship upgrade and was warping the brain around gunnery.
IMTU the remote turret is run thru a central weps console, be it on the bridge or elsewhere, and standard console/computer rules apply for the task.
If a gunner is seated in the turret, they uses an integrated HUD/joystick/whatever control to actually maneuver and fire.
In this case, the CP doesn't need to be super sophisticated - it is dedicated to ONE TASK - gunnery. Compare this to a generic shipboard CP that may have/serve multiple systems or functions, and therefore may not be very smart.
As an EXTREMELY simple example, consider the integrated HUD and fire control system in a modern fighter aircraft - pilot "flies" the bird, software helps determine course/intercept info and optimal firing point (gives tone) and pilot pulls the trigger.
In the same vein, the turret is computer-assisted, not computer-run. This COULD be where gunner skill really comes into play - a computer can predict, a person can intuit.
Anyway, my head hurts. lol
IMTU the remote turret is run thru a central weps console, be it on the bridge or elsewhere, and standard console/computer rules apply for the task.
If a gunner is seated in the turret, they uses an integrated HUD/joystick/whatever control to actually maneuver and fire.
In this case, the CP doesn't need to be super sophisticated - it is dedicated to ONE TASK - gunnery. Compare this to a generic shipboard CP that may have/serve multiple systems or functions, and therefore may not be very smart.
As an EXTREMELY simple example, consider the integrated HUD and fire control system in a modern fighter aircraft - pilot "flies" the bird, software helps determine course/intercept info and optimal firing point (gives tone) and pilot pulls the trigger.
In the same vein, the turret is computer-assisted, not computer-run. This COULD be where gunner skill really comes into play - a computer can predict, a person can intuit.
Anyway, my head hurts. lol