pendragonman
Absent Friends Margrave
After jumping, do you re-enter N-space with your previous vector?
I take it you missed the bit at the end about misjump. In normal operations will you jump to a spot outside all gravity wells? I think not.
After jumping, do you re-enter N-space with your previous vector?
I take it you missed the bit at the end about misjump. In normal operations will you jump to a spot outside all gravity wells? I think not.
While 1% effectiveness seems like the ship is absolutely crippled, in reality i
Additionally, you have to remember that not only as other people have pointed out are you able to use the drives at full effect for part of the trip but in the case of a ship that misjumps you still have a working jump drive.
Note that for most ships, a misjump is going to mean arriving tanks dry. Few ships have more than a single maximum jump, and most ships are J1 or J2. So damaged or not, the J-Drive isn't immediately available most of the time. You're facing down a week or two of pure wait-time as you cruise in to the nearest fuel source, at 0.01G.
Here's another thought.
As far as I can tell you all are talking about a ship/boat being outside the limit starting from a zero vector. I.E. dead stop.
You had to start from somewhere. Your ship didn't just occur out there in dead stop space. You were moving from somewhere to somewhere else.
Therefore you were accumulating velocity along your thrust line for that entire time. Coast. Use the .01 (or whatever it is) efficiency as course corrections, but your accumulated velocity won't degrade much. After all, to degrade means interacting with a close gravity well, and therefore your manu is back to efficient levels.
And this can also be deadly:
If you begin to accelerate from Earth to Pluto, and you accelerate all the way you can while you're still inside the 1000 D from the Sun, you'll have no time to brake your speed once you reach near Pluto, as its 1000 D zone will be quite smaller.
So, you must keep your accelerating time to match the smallest 1000 D zone if you're going to leave the Pirmary's one, or you will have serious problems to stop at your destination, so achieveing relatively slow speeds and having quite long trips.
I guess insystem jumps are quite more common with this kind of M drives...
Have any rules been published for fuel consumption for a J0?
Other than I believe there is a mention that even in system jumps take a week I don't believe anything has explicitly been written. The rules do, however, technically cover a Jump-0 as something that takes no fuel (10% of the ship's volume times the jump distance) and 1 week of time. Since the ship is obviously travelling some distance there would still be fuel spent, but the amount would be pretty tiny (according to the rules, so see below). At its furthest from Earth Pluto is only about 1/4000th of a parsec away, so for a 100 ton Scout ship the needed fuel would be about .0025 tons.Have any rules been published for fuel consumption for a J0?
While you could certainly interpret a J1 as 'any jump of 1pc or less' I think it would be dangerous to do so. That would imply that a J2 is 'any jump that is more than 1pc and less than or equal to 2pc'.I believe "J0" is more of a slang term for an in-system jump than an actual technical Jump Transition Level. J1 is used for any jump of 1pc or less, so presumably a "J0" uses the same amount of fuel as a J1 (regardless of distance up to and including 1pc max), according to RAW.
However, you could certainly house-rule that there is a difference. (Perhaps early TL-9 constructed J-Drives are actually "J0", and TL-10 is the first true "J1").
An interesting thread .... hopefully I can add some value to the discussion..
Based upon the drives detailed in the T5 BBB it would seem that any travel 'in system' which would extend beyond the 1000D of the main star (around orbit 6 for a typical G5 V star) would favor the NAFAL drive which is designed to operate from 0.1G to 0.9G within 1/8 light year of a gravity source (about 8000 AU).... this leads to new and interesting starship design strategies for long range in-system travel to the outer system (but resupplying that outpost station in the Oort cloud @ ~50000AU remains problematical) ....
Secondarily .... G/M/N-drives and Lifters are REACTION drives (they 'reach out and grab the gravity ...and push against it) .... This means that whatever they are 'grabbing' must be of a significantly larger mass that the ship otherwise drive efficiency could be severely impacted .... While this is not detailed further in the BBB 'How maneuver works' it could lead to house rules on what would qualify as a large enough mass ....
Have any rules been published for fuel consumption for a J0?
Based upon the drives detailed in the T5 BBB it would seem that any travel 'in system' which would extend beyond the 1000D of the main star (around orbit 6 for a typical G5 V star) would favor the NAFAL drive which is designed to operate from 0.1G to 0.9G within 1/8 light year of a gravity source (about 8000 AU)....
N-Drives could certainly be used in the scenario we are discussing, but you would want some type of secondary propulsion for travel along non-radial vectors. N-Drives are primarily envisioned as an STL Interstellar Drive.T5, p.321:
D Limit. [NAFAL] can only accelerate directly away from a gravity source, subject to a D limit of about one-eighth lightyear (or about 51 weeks of acceleration). It can similarly decelerate only within the one-eighth light year distance (also about 51 weeks).
Could you provide a reference for that? (And no, I'm really not trying to be snarky or sarcastic. I'm just asking so I'll know for future reference. I would probably adjust it with a house rule in my own campaign for reasons given above but I would still like to know so that I can make it clear that what I'm proposing is a houserule/handwave rather than saying it isn't explicitly stated)Same costs as J1.
No, a J2 is any jump of 2 parsecs or less performed by a J2 drive. Fuel cost is 20% of ship's volume. If the J2 drive doesn't have a jump governor, it has to perform J2 jumps even at less than 1 parsec. With a jump governor drives can perform jumps up to its maximum number.While you could certainly interpret a J1 as 'any jump of 1pc or less' I think it would be dangerous to do so. That would imply that a J2 is 'any jump that is more than 1pc and less than or equal to 2pc'.
Pretty typically I would assume that the NAFAL drives are only used by people without access to Jump drives. While they are capable of operating further outside the Gravity well I would think that in most cases you would still be better off performing 'in system' jumps. Even if it took a full 10% of the ship in fuel to jump out and another 10% to jump back 1 week spent jumping out to the Oort cloud would be vastly preferable to the well over (since you have to accelerate and decelerate) 1/8 of a year to fly a NAFAL ship out that far.
There probably would be some edge cases were the efficiency of the NAFAL over the M-Drive would be enough to push off moving to a Jump drive, but you are still probably going to be in the neighborhood of trips only taking a bit over a week for the M-drive.
Well, yes, I am assuming that it had a jump governor. If it didn't have a governor then it would certainly need to use the full amount of fuel. However, that would tend to be a special case as it requires an experimental, prototype, or early jump drive instead of a regular one.No, a J2 is any jump of 2 parsecs or less performed by a J2 drive. Fuel cost is 20% of ship's volume. If the J2 drive doesn't have a jump governor, it has to perform J2 jumps even at less than 1 parsec. With a jump governor drives can perform jumps up to its maximum number.
I'm not really sure that has ever been established in previous editions, either. Again, I could be wrong, but could you direct me to something written rather than just 'common knowledge'?In any case, a 0 meter jump with a J1 drive costs 10% of ship's volume to perform. Unless it has been changed in T5.
Hans
As someone else pointed out, the NAFAL's acceleration is meant to be radial to the star, so it probably wouldn't be a good choice for maneuvering around out there.Agreed ... With the help of Wolfram Alpha I did the math and if you simply look at the distance traveled by a NAFAL drive in 168hrs (the typical jump time) assuming a stop at the destination point then a 0.1g N-drive can only go 0.6AU in 168hrs ...and a 0.9g n-drive only improves that to 5.4AU .... certainly not even close to the time/distance efficiency of a J1 drive which can travel 187500 AU in 168hrs .....
BUT ... I was thinking about situations where you actually wanted to maneuver when you got to your destination in the outer system so perhaps we can solve the 're-supply and/or explore in the Oort cloud' problem with a ship equipped with a J-drive to get there and a NAFAL drive to maneuver while there...
Could you provide a reference for that? (And no, I'm really not trying to be snarky or sarcastic. I'm just asking so I'll know for future reference. I would probably adjust it with a house rule in my own campaign for reasons given above but I would still like to know so that I can make it clear that what I'm proposing is a houserule/handwave rather than saying it isn't explicitly stated)