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T5 Lite?

I think Marc could produce the T5 Core Rules in one large volume, exactly because there is a Mongoose Traveller containing lighter rules.

I'm just not getting what you're saying here. I keep seeing where you're drawing this relationship between the mechanics of the two publications (like the skill list), but I don't see how any great number of players are going to (or should) buy the Mongoose Traveller Core Rules and then somehow graduate to using T5 as some kind of "advanced Traveller". Maybe that's not what you're saying. But I don't think it's some sort of big plus for T5 to rely on other games or other versions of Traveller to introduce the market as to how to play it. And besides, if someone new wanted to come to T5, I would point them to the T4 core rules before telling them to read it, then unlearn it, then go to T5.

I'm not saying that the T5 Player's Guide won't be a friendlier, stripped-down, errate'ed core. I'm just saying that Mongoose and FFE are in a symbiotic relationship, and T5 is a part of that.

Perhaps in the sense that indications are that T5 has helped MgT's sales and grown MgT's sales and market, yes. But I wouldn't say that was symbiosis, and I doubt that was the intended effect.

So, yeah, I'm really not getting what you're saying. And, to me, it doesn't bode well for the approach that (currently?) seems is being taken with the promised T5 Players' Guide.

You want symbiosis? Someone amongst TPTB should be taking a close look at both Mongoose's Book 0 and its Core Rules and saying, "Okay, how do we apply this market and player friendly approach to Traveller 5?" IMO, that's how you get a functional "T5 Lite" and a "T5 Players' Guide". Look at CT Books 1-3 or the QuikLink book. Look at the T4 book.

If someone is serious about the effort, they won't look at the 650 page "Traveller5 Text Master" and try to decide what to chop out. They'll start from scratch using better executed publications as a guide, and try to figure out what goes in. Ideally, this effort should already have been underway for months, considering that T5 was "finished" over 6 months ago.
 
For me it is. But, I started MgT a few years ago and Trav RPG ~36 yrs ago. So, I have a pretty good "feel" for it.

I've played Traveller for 30 years - and I find T5 exceptionally poorly laid out for finding things. I've also found several cases where, when I finally found what I was looking for, the answer from the rules wasn't grounded in any prior edition.
 
I've played Traveller for 30 years - and I find T5 exceptionally poorly laid out for finding things. I've also found several cases where, when I finally found what I was looking for, the answer from the rules wasn't grounded in any prior edition.

Sorry, I was referring to MgT. I agree with you about T5. Been looking through my friends copy. Got a headache. I'll wait for 2nd edition (aka finished manuscript)
 
I think Marc could produce the T5 Core Rules in one large volume, exactly because there is a Mongoose Traveller containing lighter rules.

I'm not saying that the T5 Player's Guide won't be a friendlier, stripped-down, errate'ed core. I'm just saying that Mongoose and FFE are in a symbiotic relationship, and T5 is a part of that.

I can totally understand this. I have run MgT which I enjoyed, and still reach for the core book once in a while. I'm now reading and absorbing T5.

I don't see T5 as a replacement for MgT (or CT for that matter), rather it's another approach to the Traveller universe, albeit with much more information in the one book.
 
I saw Hemdian's video of unpacking his order. Wow. That's a lot of game and game material for $60 American. That rulebook is pretty impressive. But imagine you're a first time sci-fi gamer, and you've heard about this really cool setting and system that's been around for ages. I'm thinking you might try to find a group before purchasing T5.
 
I saw Hemdian's video of unpacking his order. Wow. That's a lot of game and game material for $60 American.

lol, that was not a $60 KS pledge, and all that $60 gets you from a retailer today is the book. Through the Kickstarter, the book, 2 shirts, dice, CD-ROM, jumpdrive, coins, cards, slipcover was probably more like a $400+ pledge. To get the CD-ROM, book and dice from FFE directly is $125.

And if you're a first time gamer, you're not going to find much setting in that book.
 
lol, that was not a $60 KS pledge, and all that $60 gets you from a retailer today is the book. Through the Kickstarter, the book, 2 shirts, dice, CD-ROM, jumpdrive, coins, cards, slipcover was probably more like a $400+ pledge. To get the CD-ROM, book and dice from FFE directly is $125.

And if you're a first time gamer, you're not going to find much setting in that book.

I stand corrected, but I also think this makes a good case for an even lighter version of Traveller.
 
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