Numerous T5 Errata Found
The following errata were found in about 8 Cr (Imperial standard) worth of time. It took much longer to check errata threads.
********
On (Pg 90) Soldier and (Pg 94) Marine
Army Branch/Marine Branch Table Roll 1D Numbers 1-8
Statement: There are no DMs under this table, so a soldier/marine could not be Technical or Medical.
Interrogative: Really? Was this not found in beta testing?
********
Quote: (Pg 94) Marines, C Marine Skills 6 Military, Skill Roll 1: Marines
Statement: There is no mention of Marines Skill or Knowledge or Talent. This is a blind Skill/Knowledge. Similarly Scholar, Merchant, Navy, Army, Capital, Marines,
Interrogative: Are the first and second receipts of these skills therefore knowledge, and only the third receipt of these allows a DM to be added to any task that may (at the GMs discretion) be a DM on any particular associated task roll?
Statement: It is not very clear.
********
Statement: Marines get less gunner skill than soldiers.
Interrogative: Is this right?
********
Quote: (Pg 83-95) If the character does not have a Major/Minor this benefit is lost.
Interrogative: What prevents a character from attending training, in-service, night-school, college or university while employed to obtain a Major/Minor over a couple or three years?
Statement: A Major (60-80 Credit Points) being around 30-40 hours of study per week for a year (Two Semesters) when I was at uni. A Minor being about half that.
********
Quote: (Pg 88) Merchants, Table of Merchant Ranks, R2 Drive Helper
Interrogative: Really?
Interrogative 2: Should the Merchant ranks be R1 Apprentice, R2 Drive Hand, R3 Steward, R4 Coxswain, R5 Bosun?
Interrogative 3: Should engineering be a separate department? Would individuals really be promoted to Steward Apprentice then to Drive Helper?
Suggestion: Perhaps an R1 Steward Apprentice should be promoted to R2 Steward in the Purser’s Department, and an R1 Drive Hand promoted to R2 Engineer’s mate in the Engineering Department.
Statement: Apparently the various departments of the Merchants, such as Deck, Crew, Engineering, Sales, and Gunnery have been lost.
Quote: Pg (88) Merchants Muster Out Benefits (pretty sure it is mentioned elsewhere)
Interrogative: Why does Merchant benefits stop at 8. (Roll 1d) DM + Officer Ranks (6 ranks)?
Statement: Roll 6+(DM=6)=12
********
(Pg 142)
6 Soldier Skills
Navigation
Interrogative: Why is Navigation a Soldier Skill and not a Skill or Talent?
Statement: I have never been a soldier but I have always been pretty good at navigation (perhaps a skill I picked up as a child, reading maps and charts on boats)…
********
(Pg 144)
Quote: World Knowledges.
Statement: There is no plural of knowledge.
(Pg 144)
When he begins adventuring at age 34 (7 terms)
Interrogative: Is this right?
Statement: …at age 34 (4 terms)
6+28=34 (7 terms)
10+24=34 (6 terms)
18+16=34 (4 terms)
If 7 terms, Marc is saying that a character starts gaining expertise at age 6, but this is supported nowhere else in the text. I would suggest that age 10 or 14 might be a better fit for this concept.
Statement: This is only a few of the errata that I have found apart from the obvious spelling and typographical errors, some have been mentioned in Errata V0.7 which was published 07/25/2013. This is over 2 months before I received the book. I am just wondering how such numerous errata made it into the 5.0 Print Edition which I received in October 2013. Such extensive errata has greatly reduced my enjoyment of reading this book and probably made the game unplayable from this book.
Interrogative: Is this some beta test that I am not aware of? When am I going to receive the corrected Edition 6.0?
Since FFE welcomes questions and comments about this book, I am looking forward to an official response to these questions. Thank you for your response.