pendragonman
Absent Friends Margrave
Do you have the same book I do? Because you appear to have eleven more pages in your book than mine...
Don, you remember Mags got the "special" edition?
Do you have the same book I do? Because you appear to have eleven more pages in your book than mine...
That is supposed to be page 67 where there is a table for Soc and a table for Nobility.Do you have the same book I do? Because you appear to have eleven more pages in your book than mine...
So, I am involved in a discussion over on Google+ with a gent about whether or not getting a Knighthood more than once also means you get elevated and not just a better Social Standing.
It seems to me if you can just stay in any Career that grants you a Knighthood long enough that you can use your DM to keep getting that Knighthood result and get bumped up the Noble ladder then that really dilutes the Noble career bunches. I mean why bust my nuts with all those Intrigues and roll above current Social if everyone else can just coast through 4+ Terms of Career X and get the same results and benefits (Land Grants and Votes (which seem pretty useless if all they can vote on is the new Emperor or dissolving the Imperium))?
This seems especially cruel as the Core Rules do make a point that Soc and Title are not the same thing (see pages 52 and 67).
What's the deal here?
This is one of those career areas that needs referee input.
Isnip... Style at this level of mechanic is color, results are the same.
that then sounds like a Correction Errata.Style is everything...
The issue is that Brawling isn't listed as a skill, nor as a knowledge. Unarmed is.
However, brawling is used in examples of opposed checks.
I have a half-formed thought that, if you want more details in your martial arts combat, you could have Unarmed as the skill and different fighting styles as knowledges. For example:I think that Brawling and Fighter (Unarmed) are essentially the same thing. Unarmed merely means you are not wielding any weapons, just using your body parts, be that Martain Kung Fu, Commando sentry snuffing tricks or just straight up wading in and just trying to get some hits in and hoping you don't get knocked out. Style at this level of mechanic is color, results are the same.
if you are going to add the color of styles or schools or what have you, then just make Unarmed the basic, flatbush, keep pressing X style and things like Akido or Jujitsu or whatever as Knowledges.I have a half-formed thought that, if you want more details in your martial arts combat, you could have Unarmed as the skill and different fighting styles as knowledges. For example:
Unarmed-X (Aikido-Y, Boxing-Z, Sylean Wrestling-M, Space Judo-N).
And with opposed task roles in hand-to-hand combat, different forms could favor attack or defense, i.e., some forms would gives bonuses on attack but not defense, and vice versa.
Merchant, pg 88, table C, column 6 Vocation, roll 1, Merchant
What the heck are Merchant skills?!!?