Second, I followed your link and looked thru it. It did discuss how a shotgun would react in a test that even they called flawed as the drywall ends up stacking in resistance. On the other hand it never covered the rifle experience and I did not see a referral link. Did I miss it?
Yes, the rifle is last. It goes through all 12 boards easily. Blows right through them. No telling how many more it would have penetrated. Where the first shotgun test made it almost through 9 boards.
Third, and this has been pointed out before S4, is there a way for you to discuss the facets of T5 without your-to be polite-dislike of T5 from coming thru so vehemently? I suppose I am doing this: :CoW: by asking...
From my POV, I don't have a vehement attitude. I'm just discussing the thing.
What you probably hear is my continued disappointment with the game. It seems like every time I delve deeper into the game (as with this thread), new problems pop up, proving to me the game hasn't been well playtested.
I mean, the bugs are all over the place--so much so that it's hard for me to "trust" any aspect of T5 as a solid rule without spending time testing the thing myself.
To give you an example of what I'm talking about, look at my comments about Wound Severity. A scratch in CT (no stat at zero) is a 6D Hopless Medical throw to heal in this game.
Now, I'm not 100% about that, because it's not clear from the rules how damage is applied and how the Medic rules are used.
But, it's suspect, and it needs to be tested (added to the long list) like a million other aspects of the game.
Yeah, that bothers me a bit.
Why do we buy rulebooks for games? It's so we don't have to spend all the time required to figure it all out from scratch ourselves. Otherwise, we'd just make up our own rules for our games.
T5 was an expensive book. So, when I find so many things wrong with it, it does bother me.
That's probably what you see in my "tone".