Ok, this is a cut and paste from a text file of Ricki Tagnir by PhilB:
[looking at 04a]
Name: Ricki Tagnir, male
Homeworld: rolled 5,4 => R
=> Regina, hex 1910, Ph Pa Ri Cs
Homeworld skills:
?? Ph isn't listed at end of p.13, isn't dashed out in main table above, just blank
Pa => Trader-1
Ri => One Art, choosing Musician-0, Guitar-1
Cs => Bureaucracy-1
??p.12, "homestar" and "worlds and orbits" tables
flux is -5 .. 5, but the tables are -6 .. 6
Initial UPP rolls
Str 9 Dex 8 End 6 Int 7 Edu 5 Soc 6 => UPP 986756
Now age 18
?? p.5, Example Education table, presumably the player chooses the
best of Int/Edu (or whichever characteristics are given.
Applies to college (Edu = 5 which is min permitted)
Apply, roll vs. Int/Edu, Int = 7, rolled 7, just admitted to
<Province> College of <Skill> [rolled 2] rank 12
Major = Physics, minor = Archeology
Roll 3 => passes year 1, Physics-1
Roll 7 => passes year 2, Physics-2, Archeology-1
Roll 12 => flunks year 3, rolls 3 (vs Soc=6) for waiver, proceeds to year 4
Roll 6 => passes year 4, Physics-3
Graduates as a Bachelor in Physics with minor in Archeology, Edu now 8
(Rolled 12 => not honours graduate)
Now age 22.
??p.6 Are educational waiver DMs cumulative across multiple institutions?
Applies to trade school, major = medical, minor = computer
Rolled -3, Institute of <Skill>
Edu = 8, which is > 5, the minimum for trade school (ok).
Roll vs Dex (C2) = 8 to apply, rolled 8, admitted.
Roll vs Int to pass yr 1, rolled 7, passed => Medical-1
Now 23.
Tries to do the same again:
Rolled 10, > Dex(=8), not admitted again.
?? If he did the same major/minor at trade school again, would he get
Medical-2 and Computer-1?
Now 24.
??Bit harsh to spend a year on a trade school which would have only consumed a year, isn't it?) (bottom of p.5, Each failed application consumes a year)
??P.5, does it really make sense for a soldier to substitute a term for education?
Now attempts a career:
Spacer?
Roll vs. C3=6 to start. Rolled 9, not a spacer.
Now 25.
Soldier?
Roll vs. Str to start. Rolled 6, starting as a soldier.
??p.24, what does WB mean? ("per WB", top left table. Ah, it's wound badge, on p.33); a glossary would be good
Soldier1 = Private
Auto skill: Fighting->Slugthrowers
Roll for branch, 6 => Commando, mod 3
Term 1
Skills: 4 per term, rolling twice on 3-Space column and twice on 4-Surface column. => Zero-G, Starship Skill -> Pilot -> Small craft, Driver -> Wheeled, Flyer -> Grav
??Default skills: count already? (assuming they don't count!)
Military op rolls: Insurgency (mod 1), Insurgency (again) (mod 1), Peace Keeper (mod 1), ANM School
??p.8, "Roll for Assignment four times per Term (for four annual assignments).
Each assignment provides a DM. Determine the highest value for the Term: it must be applied to Risk and Reward." Er, but Insurgency counts for medals but PeaceKeeper (same mod) doesn't.
So: using Str as the controlling characteristic
Risk/reward vs. Str(9) -2(commando) +2(cautious) -1(insurgency) = 8: risk roll 6, succeeds
Str(9) +2 -2 +1 = 10: reward roll 7, succeeds
Campaign Ribbon
MCUF (∵ Str(9)-Roll(7)=2)
?? Does a character get the skills for that term, even if they fail the risk roll?
AMN school in year 4:
Pass/fail roll vs C2=Dex=8: 5, pass.
Unarmed-2
Now 29.
Assume we apply for promotion and commission at this point.
?? not clear if both or only one can be done
Soldier promotion: vs C2=Dex=8, rolled 7, Soldier2=Corporal,
changing branch, rolled 2 => Artillery, mod 1
Additional skill on promotion, column 5-Conflict, Fighting (2nd time)->Blades
Apply for commission: vs C3=End=6, 10, failed.
Continuation roll: target 7+terms(1)=8, rolled 4, goes to a second term.
Term 2
Skills, once each on columns 1, 2, 4, 5: C4+1 (Int->8), Major (last taken was Medical), Medic, Fighting (3rd time!)
Military op rolls: Combat (mod 2), Peace Keeper (mod 1), Occupation (mod 0), Combat (mod 2)
Using Dex as the controlling characteristic this time.
Risk/reward vs. Dex(8) -1(artillery) +2(cautious) -2(combat)=7: risk roll 9, oh dear.
Dex(8)-Roll(9)=-1 damage to Dex, recovery roll 2, Dex back to 8 (assuming it's capped at value before damage!), WB
Now 33
Apply for promotion again, target Dex(8)+1(WB)=9, rolled 7, promoted to Sergeant, Heavy-Wpns->Launchers, rolling skill on 4-Surface, Driver (2nd time) -> Tracked
Apply for commission: target C3=End=6, rolled 5, commissioned as 2nd Lt, Artillery branch, rolling skill on 4-Surface, Medic
Continuation roll: target 7+terms(2)=9, rolled 6, goves to a third term.
Term 3
Skills, once each on columns 1, 2, 4, 5: C2+1(Dex->9), Major (Medic again), Soldier Skill -> Navigator, Battle Dress
Military op rolls: Insurgency, ANM school, Combat, ANM School
Using Int as the controlling characteristic this time.
Risk/reward vs. Int(8) -1(artillery) +2(cautious) -2(combat)=7: risk roll 6, success.
Int(8) +1 -2 +2=9: reward roll 2, succeeds
Campaign Ribbon <2>
MCG (∵ Int(8)-Roll(2)=6)
AMN school in year 2:
Pass/fail roll vs. C2=Dex=8: 7, good!
Slugthrowers-2
AMN school in year 4:
Pass/fail roll vs. C2=Dex=8: 10, flunked!
Now 37.
Time to retire?
Mustering out.
Automatics:
Personal weapons (holds Fighting-1), personal side arm (slugthrower).
Benefits: gets 4 rolls (3 terms + 1 for MCG)
4 rolls on the Soldier mustering-out table, with DM+1 (Officer1)
2 on money: StarPass, Cr 25,000
2 on benefits: Secret, C5+1 (Edu->9)
?? Also a contradiction re: changing branch in the earlier bit and the Soldier bit
?? 09a skills p.3, skills containing knowledges (e.g., the skills: Animals, Driver, Engineer, Fighter, Flyer, Gunner, Heavy Weapons, Language, Pilot, Seafarer) give the character one of the included knowledges the first two times, and the skill itself at level-1 the third time.
- Can the same knowledge be selected the first two times? (I think so)
- Fourth times onward, the character would always be given the skill due to the stacking?
- How are these recorded? I'm assuming that these Knowledges are recorded alongside the Skills?
Resolving aging checks on Str, Dex, End. Three rolls (target 5): 7, 8, 10 -- no issues
Fame=(officer1)*(3 for MCG)=3 (family)
Birthdate 286-1286 (37 y/o now)
Summary:
Str 9 Dex 8 End 6 Int 8 Edu 9 Soc 6 => UPP 986896
Age 37
Archeology-1
Battle-Dress-1
Blades-1
Bureaucracy-1
Driver-0
Fighting-1
Flyer-0
Grav-1
Guitar-1
Heavy-Wpns-0
Launchers-1
Medical-5
Musician-0
Navigator-1
Physics-3
Pilot-0
Slugthrowers-3
Small-Craft-1
Tracked-1
Trader-1
Unarmed-2
Wheeled-1
Zero-G-1
Campaign Ribbon x2
MCG MCUF WB
Personal side arm (slugthrower)
StarPass
Secret -- needs fixing -- "+3 A strange surly self-aware computer."
Cr 25,000
(Still to do: Life Pursuits and Certificates)