I'm not clear on the point of the Branch and Operations Mods for the Risk Reward in the military (Spacer, Soldier, Marine) careers.
If the player is allowed take Caution or Bravery Mods of +9 to -9 then the way I read it they can simply override the Branch and Operations Mods.
For a maximum example if a Spacer Officer has Flight (Mod 2) and Mission (Mod 3) for a total of Mod 5, this can be eliminated by the Caution or Bravery Mods with an excess of 4 to go the other way if the player wanted to. And that is worst case scenario.
With numbers: Spacer has Str 6 and RR Mod is 5 (as above), they could still push the Risk number up to 10 (6-5+9) or even move it back to a natural 6. They can almost pick any number they want.
Am I doing this right? I used a maximum number above, but most of the time the Branch and Ops Mod will be 0-3 and by my reading it seems they would have almost no effect on the RR roll because they can be easily overridden.
If the player is allowed take Caution or Bravery Mods of +9 to -9 then the way I read it they can simply override the Branch and Operations Mods.
For a maximum example if a Spacer Officer has Flight (Mod 2) and Mission (Mod 3) for a total of Mod 5, this can be eliminated by the Caution or Bravery Mods with an excess of 4 to go the other way if the player wanted to. And that is worst case scenario.
With numbers: Spacer has Str 6 and RR Mod is 5 (as above), they could still push the Risk number up to 10 (6-5+9) or even move it back to a natural 6. They can almost pick any number they want.
Am I doing this right? I used a maximum number above, but most of the time the Branch and Ops Mod will be 0-3 and by my reading it seems they would have almost no effect on the RR roll because they can be easily overridden.