Example 2
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That is a Difficult 3D (-1D because it is deliberate, +1D Uncertain because he isn't supposed to divulge the information, but he doesn't see any harm in doing so) Soc+Admin Uncertain 1D check, DM -3 (Successful Carouse) or 1D (+2D rolled by the GM) <= 10 + 1 = 11. Odds are that this roll will succeed. Since it is Uncertain, it is possible the information will be incorrect. At this point, the Actor has three options: 1. Make the task roll, switch to a bluff, or turn the task into another Carouse.
Switching to a bluff ("Holy Jump Drives! I didn't realize it was so late, I need to find him by midnight!" "Why?" "Because his sister needs to know his answer right away! The clock is ticking!") makes the task a Difficult 3D Soc+Admin Uncertain 1D check, DM +Flux (Bluff) or 2D (+1D rolled by the GM) + Flux <= 10 + 1 = 11. The odds are the same, but the Actor has more confidence in the result.
Turning the task into another Carouse ("I decide not to ask the question yet. Instead I'll continue to Crouse and say, 'I did a tour on Regina handling inbound ship's paperwork. What a pain that was. Let me get the next round.'") makes the task an Average 2D (-1D because it is deliberate) Soc+Admin Uncertain 1D check or 1D (rolled by the GM) <= 10 + 1 = 11. Another DM to apply to the next attempt at the Query.
Hmmm. It seems I forgot to apply the This is Hard! rule. The Actor has Admin-1 which will increase the difficulty by 1D in any of these three cases.
Note that given the various options for skills that can be used, choosing a favorable skill shouldn't be too difficult.
I also hosed the numbers a bit. Here is an updated version of the above using TiH! and fixing the numbers.
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That is a Difficult 3D (-1D because it is deliberate, +1D because of TiH!, +1D Uncertain because he isn't supposed to divulge the information, but he doesn't see any harm in doing so) Soc+Admin Uncertain 1D check, DM -3 (Successful Carouse) or 2D (+2D rolled by the GM) -3 <= 10 + 1 = 11. There is a 50/50 chance of success. Since it is Uncertain, it is possible the information will be incorrect. At this point, the Actor has three options: 1. Make the task roll, switch to a bluff, or turn the task into another Carouse.
Switching to a bluff ("Holy Jump Drives! I didn't realize it was so late, I need to find him by midnight!" "Why?" "Because his sister needs to know his answer right away! The clock is ticking!") makes the task a Difficult 3D (+1D because of TiH!), Soc+Admin Uncertain 1D check, DM +Flux (Bluff) or 3D (+1D rolled by the GM) + Flux <= 10 + 1 = 11. The odds of success are not as good, but the Actor has more confidence in the result.
Turning the task into another Carouse ("I decide not to ask the question yet. Instead I'll continue to Crouse and say, 'I did a tour on Regina handling inbound ship's paperwork. What a pain that was. Let me get the next round.'") makes the task an Average 2D (-1D because it is deliberate, +1 because of TiH!) Soc+Admin Uncertain 1D check or 1D (+1D rolled by the GM) <= 10 + 1 = 11. Another DM to apply to the next attempt at the Query.
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Allowing the Actor to make a last minute switch saved the day when it came to light that the final task roll wasn't going to be successful. Bluff still doesn't seem to be helpful. I think turning it into a Negative Flux roll (so that the Actor doesn't get an unfavorable DM) will make it more useful. It is also important that the player chooses the right skills in order to be successful. Selecting the right skill and describing how it will be used in the statement of purpose provides for roleplaying in a mechanical system.
Cheers,
Baron Ovka