Domestic Situation & Prestige
I commemented in this post my concerns that worlds with high popularity inevitably get large increases to Prestige through the Domestic Situation table.
The solution I have is threefold. First, don't rely on random 2d6-2 for Self determination. Second, use the Population characteristic as a negative DM for Popularity making it harder for Hi-pop worlds with low tech/infrastructure and making more draconian governance more effective on Hi-pop worlds. Third adjust the Discretionary Tax rate to get popularity into an acceptable generic range from 8 to 13.
These are the first two changes, I'll comment on the Popularity as a negative DM later tonight. Writing this note I realised I made the change and then got sidetracked with Discretionary Tax changes. I need to check the ramifications.
Pg 29;
Initial Self Determination
Random die roll creates many worlds in disarray.
Correct to:
(Unity Characteristic + Govt Pluralism value + Law Level) / 3
Pg 43;
Discretionary Tax
Governments adjust Taxes with a veiw to Popularity. In general if Popularity is high, the populations tolerance to higher taxes rises and the Government will tax and spend more. This trend is reversed if Popularity is low. Of course this is very a broad generalisation.
Set initial Discretionary Taxes, following these steps. It generates a Popularity within the range of 8-13.
1. Establish Popularity, assume Discretionary Tax = 0%
2. Set Discrestionary Tax Rate at;
Popularity - (7 + 1d6). Note that Discretionary Tax can be positive or negative, adding to or reducing normal tax take.
3. Adjust Popularity;
Popularity (from step 1.) - (Discretionary Tax Rate *100)
Players can of course adjust Discretionary Taxes at any time, but this ensures the Sector Population is largely content with thier lot.