Okay, quick question (this was original posted under The Fleet forum, but it was recommended to repost it here):
Can anyone explain how ship weapon ranges work in T20? I would have thought that it was -2 for each range category after the first, and that based on the weapon's range stats given in the design sequence section. However, the Range section on THB pg 154 implies instead that each ship weapon has a standard range band category like Close, Short, etc, and that the range penalty is -2 for each band beyond the base range of the ship weapon (with a -1 damage die per band penalty as well). However, the weapons don't have standard range bands. So, how is that base range determined?
Do you convert the ranges given in the Available Turret Weapons and Barbettes tables in the design section on pg 272 to range bands using the distances given on the Range Band table given at the bottom of pg 154 for Starship or Spaceship Communications, Sensors, and Weapon Ranges? If so, then we get the following:
Missile Rack - 90K - Long (up to 120K)
Mining Laser - 15K - Close (up to 15K)
Beam Laser - 30K - Short (up to 45K)
Pulse Laser - 45K - Short (up to 45K)
Plasma Gun - 4.5K - Close (up to 15K)
Fusion Gun - 4.5K - Close (up to 15K)
Particle Accelerator - 30K - Short (up to 45K)
PA Barbette - 30K - Short (up to 45K)
This approach seems to take away the advantage of Pulse Laser range over Beam Laser range, and allows Plasma and Fusion Guns to be effective at over three times the design sequence ranges given before they have a reduction in efficiency and/or ability.
In short, to me, it's all just a bit confusing and conflicting, and I'm trying to figure it out. Can anyone help clarify this for me? I don't think I'll grok space combat until I understand this aspect of it.
Thanks in advance,
Flynn
Can anyone explain how ship weapon ranges work in T20? I would have thought that it was -2 for each range category after the first, and that based on the weapon's range stats given in the design sequence section. However, the Range section on THB pg 154 implies instead that each ship weapon has a standard range band category like Close, Short, etc, and that the range penalty is -2 for each band beyond the base range of the ship weapon (with a -1 damage die per band penalty as well). However, the weapons don't have standard range bands. So, how is that base range determined?
Do you convert the ranges given in the Available Turret Weapons and Barbettes tables in the design section on pg 272 to range bands using the distances given on the Range Band table given at the bottom of pg 154 for Starship or Spaceship Communications, Sensors, and Weapon Ranges? If so, then we get the following:
Missile Rack - 90K - Long (up to 120K)
Mining Laser - 15K - Close (up to 15K)
Beam Laser - 30K - Short (up to 45K)
Pulse Laser - 45K - Short (up to 45K)
Plasma Gun - 4.5K - Close (up to 15K)
Fusion Gun - 4.5K - Close (up to 15K)
Particle Accelerator - 30K - Short (up to 45K)
PA Barbette - 30K - Short (up to 45K)
This approach seems to take away the advantage of Pulse Laser range over Beam Laser range, and allows Plasma and Fusion Guns to be effective at over three times the design sequence ranges given before they have a reduction in efficiency and/or ability.
In short, to me, it's all just a bit confusing and conflicting, and I'm trying to figure it out. Can anyone help clarify this for me? I don't think I'll grok space combat until I understand this aspect of it.
Thanks in advance,
Flynn