I don't understand the T20 design systems, I might be missing something very obvious here. I'm hoping someone who does can help me out.
I want to use a ship turret mounted rapid fire weapon that's designed for (a) shooting down incoming missiles in starship combat and (b) fire support to forces on the ground (with a forward observer). I need to know how to do this in the design system, and how to run it in the game.
For use in ground combat, it's got to fire something like every 1-5 personal combat rounds (6-30 seconds), the faster the better, or the fight's going to be over before it's zeroed in. For anti-missile duty (i.e. 20 minute ship combat rounds), I figure I could use the normal T20 burst rules to convert many small attacks to fewer, larger ones.
I thought about using one of the vehicle lasers described in TA 6 Against gravity but they don't seem to have the range -- 480km for the top pulse laser doesn't seem much for spacegoing anti-missile use.
And now I'm stuck.
Thoughts?
I want to use a ship turret mounted rapid fire weapon that's designed for (a) shooting down incoming missiles in starship combat and (b) fire support to forces on the ground (with a forward observer). I need to know how to do this in the design system, and how to run it in the game.
For use in ground combat, it's got to fire something like every 1-5 personal combat rounds (6-30 seconds), the faster the better, or the fight's going to be over before it's zeroed in. For anti-missile duty (i.e. 20 minute ship combat rounds), I figure I could use the normal T20 burst rules to convert many small attacks to fewer, larger ones.
I thought about using one of the vehicle lasers described in TA 6 Against gravity but they don't seem to have the range -- 480km for the top pulse laser doesn't seem much for spacegoing anti-missile use.
And now I'm stuck.
Thoughts?