Are their any actual rules for how the brain inplant cyberjack functions? The teaser put into the cybernetic equipment table in T20 doesn't say much.
It would be quite easy, given the detailed rules for computers & computer programs, to come up with some rules to cover the cyberjack.
I would, however, like to know before doing this if cyberjacks were present in any previous versions of Traveller? and if the authors of T20 are likely to detail rules for the cyberjack in later suppliments? After all, I wouldn't want to stray too far from cannon, or tread on anyones toes (or do a lot of pointless work when the rules may already exist out there).
Another, slightly related question:
What does rejection of an implant actually do?
T20 mentions that if you fail your saves, the implant is rejected. How does this work exacly, What are the game mechanics for such an event?
It would be quite easy, given the detailed rules for computers & computer programs, to come up with some rules to cover the cyberjack.
I would, however, like to know before doing this if cyberjacks were present in any previous versions of Traveller? and if the authors of T20 are likely to detail rules for the cyberjack in later suppliments? After all, I wouldn't want to stray too far from cannon, or tread on anyones toes (or do a lot of pointless work when the rules may already exist out there).
Another, slightly related question:
What does rejection of an implant actually do?
T20 mentions that if you fail your saves, the implant is rejected. How does this work exacly, What are the game mechanics for such an event?