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T20 Battledress Design Question

hmmm.
by dumping the fuel requirements for fusion reactors, or by using a realistic fuel duration for fission reactors and build plutonium powered thermo-electric generators for the suit?
that would give you a theoretical endurance of up to about 40 years, effectively unlimited for general purposes.
 
I think "endurance" in this context means physical endurance of the wearer, as in a physical attack capacity or other physical action. The power plant is the least of conundrums (TL F fusion power) is efficient and the plants are pretty small.

I am unclear on how the fatigue of the wearer factors in. I thought I remebered a "The wearer can only wear the armor for x amount of time" entry somewhere, but I cannot seem to locate it.
 
heee. no- it is a line from hoodwinked that i herd seven or eight times before it clicked.
if my parental units had named me "Rick Shaw" i'd have to do some serious damage to them.
 
as far as "unlimited endurance" the maximum limit will be the endurance of the user as far as short term endurance goes- on patrol i would say no more than 12-14 hours max before some serious fatigue sets in. in combat you would get significantly less, which could be stretched by allowing the soldiers to stand down on a regular basis. this being the case i took your question to mean, how long can it be in the field, barring damage of course, prior to being "exhausted" in power. T20 has this silly notion that fission plants burn fuel as inefficiently as i.c.e. engines so i am working on rewriting those particular rules to fit in with reality a bit more.
 
Originally posted by shadowdragon:
...if my parental units had named me "Rick Shaw" i'd have to do some serious damage to them.
I thought it was a joke when I first saw it in your sig. Can't recall where I first saw it before that, some movie I think. However...

...a quick internet search of Canadian phone listings found about 10 Rick Shaws
And 30 more Richard Shaws that you just know have heard the Rick Shaw jokes before :D

We now rejoin this thread already in progess...
 
Originally posted by Baron Saarthuran von Gushiddan:
I am unclear on how the fatigue of the wearer factors in. I thought I remebered a "The wearer can only wear the armor for x amount of time" entry somewhere, but I cannot seem to locate it.
I don't recall it for T20 but think TNE did have such a ruling in the armor rules in FF&S1.
 
Everybody knows the users freak out if they're stuck in the suit too long. That's what they found when they extended battery life over 1 hour.

Oh, sorry, I'm talking Gasaraki again ... :cool:
 
Gasaraki, maybe, but the point is valid- the upper limitation has to be based on the wearers endurance, rather than then suit itself.

Arbitrary as it sounds, I usually imposed the simplesst factor possible- a straight I hour per point of endurance attribute for physicality, modified by a straight willpowere mod. The END factor is obvious, while the WILL check was to establish whther the guy could last out untill he went bugnuts from the stress of wearing the beast for that long.

(Bugnuts as in not crazy or bathshit claustrophibic fits as much as simply the mental stress of operating the suit, the information overload of the suits inhearnt targetting systems, networking and commo function and simply operatins and control. Factor in the grief of the feedback suit functions and battlefield stress the "pilot" will be stressed at the least, busy as hell at the worst.)
 
ok, so the whole question becomes moot and , viola! infinite endurance!^.^

But, its worth noting, the same can be said of paratroopers. Many go years without incident, and one day balk ta the door, and say enough is enough, and never jump again.


If you want a human element, you have to recall that principle ( doesnt just apply to paras, just the first example that comes to mind) otherwise, the question really is moot.

Besides, how long would you be willinmg to wear a suit of armor? I 'm guessing at some point a person has take a break, no matter how long they've been trained.
 
The other item to consider (and I just noticed this last night) is that the T20 example of Battledress, a TL 13 suit, does not have an onboard computer. Then I can see the stress of operating such a device.

Considering that many aircraft in this day and age require several on board computers to maintain flight stability (which I assume is much easier to do than the biological control needed for not only movement, but also combat.) It would be hard to operate, which is I guess why you need a specific skill for it...
 
I always liked the idea of having a suit AI, that can do a lot of the boring jobs itself (including walking, if the wearer is asleep or injured).
 
i usually need a break (at least hats off) after about two hours or so, but my armor isnt powered and wearing it generally involves getting whacked with sticks for a goodly amount of the time i'm in it. but i'm out of shape, i know guys who've worn full plate armor, fought all day, only taking breaks between battle scenarios, and only drank jolt and mt dew the whole time. and it was about 90-95 deg out. they didnt drop from exhaustion and didnt go bugnuts (but then again they already are a little whacked).
 
Originally posted by shadowdragon:
... i know guys who've worn full plate armor, fought all day, only taking breaks between battle scenarios, and only drank jolt and mt dew the whole time. and it was about 90-95 deg out. they didnt drop from exhaustion and didnt go bugnuts (but then again they already are a little whacked).
My brother was one of those whacked individuals who sat in his coat of plates with full plate arms, legs, gorget, and a 12 gauge spangenhelm (designed to fully enclose his head) in the Arizona heat during the Estrella War VI. All he drank was 'bug juice' (Lime Gatorade) for a 7 hour stretch. I was smart and only did archery, so no bridge battles for me.
 
I think I could hang on until the other side had stopped shooting at me...
w3ell, here you seem to be thinking I'm talking a short time. If yoiu use the rule I use in my games, and assuming that average marine character s( for example0 has a 14 CON and a WIS of 10, then you arenta;lking potentially 10 - 14 hours in the thing.

Thats hardly "hanging on" and istn't an insubstantial amount of time, either....
 
If they're in a situation where they need to wear armour, then they'll wear the armour for as long as the situation continues.

I think they could probably last for at least a day or two without problems, and longer if they have to. They're trained soldiers at the peak of physical fitness, and the suits are designed to be as comfortable as possible.

It's not unusual for soldiers in major combat situations to go for *weeks* without washing, changing their clothes, or eating or sleeping properly, while coming under constant attack.
 
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