Space Cadet
SOC-12
The New Era is the most Apocalyptic of all the Traveller settings. I don't much care for TNE rules, but the setting is just excellent. I don't really care about a 4th Imperium. The Imperium is about civilization, but TNE is about a Dark Ages, and the dark ages are where the most exciting adventure possibilities are.
T20 is based in D20 which is the system used by D&D, which is also a "Dark Age" setting that occurs in the wake of some fallen empires. I like a medeaval analog to the Imperium's "Roman Empire". Instead of a vast Imperium surrounded by tiny client states, how about a bunch of medeaval kingdoms that is more or less in line with what developed in Europe after the fall of the Roman Empire? This brings us back to the D20 Modern Supplement d20 Apocalypse. The New Era is ,according to this book, a combination of Nuclear Armageddon and Rise of the Machines. Now if your playing a group of barbarians that loot the ruins of a city for valuable artifacts, and they come aput an 80 year old artifact starship, getting the thing to work and the barbarians into space is a tough job, especially since none of the barbarians possess the necessary skills to fly it.
So what are the solutions to this dilemma as "Thundar" the barbarian sheaths his sword and scratches his beard as he looks at the blank screens and consoles of the starship in puzzlement?
1) There is of course the ever helpful virus that knows how to run the ship.
2) Another trick are the low berth passengers that are still viable, and can be revived after 80 years of "cold sleep", perhaps they might possess the required skills
3) If a barbarian is literate, he might just spend several years reading the operating manuals and try to figure out how to power up the starship
What's your method?
Then there's the question of exactly where do the barbarians find this starship artifact, it would probably have to be protected from the elements somehow to stand a chance of being in a usable condition when found. Probably the best setting would be the desert, the barbarians are desert nomads, and they take shelter when a sandstorm kicks up, and when its over, the dunes have shifted and uncovered a scoutship that was left here long ago. the explaination is simple. 80 years ago, this place was a starport or a scout base, and after it was abandoned or the occupants were killed, the sand covered the whole place up. The starships were air tight so none of the sand got inside, it rarely rains in the desert, and being buried under the dunes served to protect its surfaces from the scouring sandstorms that rack this area. If the PCs search around some more they find some other building protruding from the dunes, even some hangars. This treasure should not be completely unguarded, when they power up the systems, they also activate some security robots that were infected with the virus, and they begin attacking the PCs, hopefully by this time, the PCs have found some futuristic weapons to defend themselves with. weapons are easy to use, but starships are difficult to fly. Probably one of the above will help them to fly it.
The barbarians don't really know where they are going when they fly into space, one direction is just as good as another.
T20 is based in D20 which is the system used by D&D, which is also a "Dark Age" setting that occurs in the wake of some fallen empires. I like a medeaval analog to the Imperium's "Roman Empire". Instead of a vast Imperium surrounded by tiny client states, how about a bunch of medeaval kingdoms that is more or less in line with what developed in Europe after the fall of the Roman Empire? This brings us back to the D20 Modern Supplement d20 Apocalypse. The New Era is ,according to this book, a combination of Nuclear Armageddon and Rise of the Machines. Now if your playing a group of barbarians that loot the ruins of a city for valuable artifacts, and they come aput an 80 year old artifact starship, getting the thing to work and the barbarians into space is a tough job, especially since none of the barbarians possess the necessary skills to fly it.
So what are the solutions to this dilemma as "Thundar" the barbarian sheaths his sword and scratches his beard as he looks at the blank screens and consoles of the starship in puzzlement?
1) There is of course the ever helpful virus that knows how to run the ship.
2) Another trick are the low berth passengers that are still viable, and can be revived after 80 years of "cold sleep", perhaps they might possess the required skills
3) If a barbarian is literate, he might just spend several years reading the operating manuals and try to figure out how to power up the starship
What's your method?
Then there's the question of exactly where do the barbarians find this starship artifact, it would probably have to be protected from the elements somehow to stand a chance of being in a usable condition when found. Probably the best setting would be the desert, the barbarians are desert nomads, and they take shelter when a sandstorm kicks up, and when its over, the dunes have shifted and uncovered a scoutship that was left here long ago. the explaination is simple. 80 years ago, this place was a starport or a scout base, and after it was abandoned or the occupants were killed, the sand covered the whole place up. The starships were air tight so none of the sand got inside, it rarely rains in the desert, and being buried under the dunes served to protect its surfaces from the scouring sandstorms that rack this area. If the PCs search around some more they find some other building protruding from the dunes, even some hangars. This treasure should not be completely unguarded, when they power up the systems, they also activate some security robots that were infected with the virus, and they begin attacking the PCs, hopefully by this time, the PCs have found some futuristic weapons to defend themselves with. weapons are easy to use, but starships are difficult to fly. Probably one of the above will help them to fly it.
The barbarians don't really know where they are going when they fly into space, one direction is just as good as another.