Perhaps it's just me....
But comparing Classic Traveller and TNE with d20 Traveller there seems to be quite a difference in the way that character aging is handled. In prior Traveller incarnations, once a character reached age 34, aging tests were required at the end of each term, resulting in the (potential) gradual depreciation of attribute scores. In T20, age bands are used. Whenever a character enters an age category they automatically suffer attribute loss.
Now, admittedly, having a character reach venerable age in T20 will pack a punch as the character will have lost a cumulative -6 to STR, DEX, and CON. But, to me, it seems as if aging is really downplayed in T20. It doesn't seem quite the threat that it was in CT, TNE, etc.
Apart from failing survival rolls, aging (and the constant threat of depreciating attributes) held a kind of balance over how far a player would test character generation. Teasing out the process to see how skilled of a character they could generate. In T20, I don't see this being much of a factor. Especially considering the attribute gain for every 4 character levels reached.
Perhaps earlier versions of Traveller are too vicious with aging crisis. But, with T20, aging seems to only have an impact once you exceed old age.
Any thoughts on this?
But comparing Classic Traveller and TNE with d20 Traveller there seems to be quite a difference in the way that character aging is handled. In prior Traveller incarnations, once a character reached age 34, aging tests were required at the end of each term, resulting in the (potential) gradual depreciation of attribute scores. In T20, age bands are used. Whenever a character enters an age category they automatically suffer attribute loss.
Now, admittedly, having a character reach venerable age in T20 will pack a punch as the character will have lost a cumulative -6 to STR, DEX, and CON. But, to me, it seems as if aging is really downplayed in T20. It doesn't seem quite the threat that it was in CT, TNE, etc.
Apart from failing survival rolls, aging (and the constant threat of depreciating attributes) held a kind of balance over how far a player would test character generation. Teasing out the process to see how skilled of a character they could generate. In T20, I don't see this being much of a factor. Especially considering the attribute gain for every 4 character levels reached.
Perhaps earlier versions of Traveller are too vicious with aging crisis. But, with T20, aging seems to only have an impact once you exceed old age.
Any thoughts on this?