“Captain…the stars! They’re gone - all of them!”
With the recent release of an excellent new Tekumel: Empire of the Petal Throne game by Guardians of Order (link) I'm finally able to present Tekumel to potential players in a playable form. It gets my highest recommendation for rpgs in general and also has good potential for Traveller folk. Do note Tekumel is not your typical Western-based fantasy/world and covers mature subjects. The preview pdf and the book are potentially NSFW.
For those who haven't heard of Tekumel (link) before it's a world in the far future that was pulled into a pocket universe 1000s of years ago. A game based on it, Empire of the Petal Throne, was released in the mid-1970's by TSR, but Tekumel has had a scattered publishing history since then until now. The current game is available both as a printed book and on watermarked pdf. There’s a 25 page preview file available (link) as well as a character sheet. The system is a six-stat 1d10 variant of Tri-Stat (“Hexstat”) that’s well done and a d20 version is in the works.
Since the world had a huge TL drop (down to late medieval or early Renaissance in general though without horses or gunpowder in use) with few metals when it was pulled (pushed, dragged, ?) into the pocket universe it is IMO a good study of the amount of creativity and depth that even a low TL world can have. As an example there are several working languages for the world created by its author now-retired Professor M.A.R. Barker (link). As there are some remnants of high technology it wouldn’t take much to make it into a world after the Long Night or tweak it even more and it would work for a world in the Wilds of TNE. One nice thing about this version is while magic of a sort (use of energy tapped from other planes) is present in “real” Tekumel it can be ignored in the game or turned into a religious form of psionics.
Also since it is in a pocket universe with very real “Gods” who tend to show up now and then it’d be perfect IMO for a Grandfather / Ancients game. The Lords of Stability and Chaos while being very real are very much of their own purpose in Tekumel and have more than one appearance and goal.
There is also the possibility of a misjump winding up in Tekumel’s pocket universe or a similar one perhaps tied to it or things from Tekumel winding up in YTU. Tekumel isn’t populated by humans only either, some very interesting aliens are also stranded them, some indifferent, some friends, others enemies, not to mention the native species. Finally before Tekumel was cut off in a pocket universe it was a resort planet in a science fiction setting. Lots of potential all around IMO.
La!
<as the ship fills with the smell of musty cinnamon and a faint chiming sound can be heard as if from a distance>
With the recent release of an excellent new Tekumel: Empire of the Petal Throne game by Guardians of Order (link) I'm finally able to present Tekumel to potential players in a playable form. It gets my highest recommendation for rpgs in general and also has good potential for Traveller folk. Do note Tekumel is not your typical Western-based fantasy/world and covers mature subjects. The preview pdf and the book are potentially NSFW.
For those who haven't heard of Tekumel (link) before it's a world in the far future that was pulled into a pocket universe 1000s of years ago. A game based on it, Empire of the Petal Throne, was released in the mid-1970's by TSR, but Tekumel has had a scattered publishing history since then until now. The current game is available both as a printed book and on watermarked pdf. There’s a 25 page preview file available (link) as well as a character sheet. The system is a six-stat 1d10 variant of Tri-Stat (“Hexstat”) that’s well done and a d20 version is in the works.
Since the world had a huge TL drop (down to late medieval or early Renaissance in general though without horses or gunpowder in use) with few metals when it was pulled (pushed, dragged, ?) into the pocket universe it is IMO a good study of the amount of creativity and depth that even a low TL world can have. As an example there are several working languages for the world created by its author now-retired Professor M.A.R. Barker (link). As there are some remnants of high technology it wouldn’t take much to make it into a world after the Long Night or tweak it even more and it would work for a world in the Wilds of TNE. One nice thing about this version is while magic of a sort (use of energy tapped from other planes) is present in “real” Tekumel it can be ignored in the game or turned into a religious form of psionics.
Also since it is in a pocket universe with very real “Gods” who tend to show up now and then it’d be perfect IMO for a Grandfather / Ancients game. The Lords of Stability and Chaos while being very real are very much of their own purpose in Tekumel and have more than one appearance and goal.
There is also the possibility of a misjump winding up in Tekumel’s pocket universe or a similar one perhaps tied to it or things from Tekumel winding up in YTU. Tekumel isn’t populated by humans only either, some very interesting aliens are also stranded them, some indifferent, some friends, others enemies, not to mention the native species. Finally before Tekumel was cut off in a pocket universe it was a resort planet in a science fiction setting. Lots of potential all around IMO.
La!
<as the ship fills with the smell of musty cinnamon and a faint chiming sound can be heard as if from a distance>