I've been working on a spreadsheet to allow me to desing starships more easily, and I've come across some questions that needed answering:
1. Does any sort of Model/X custom computer work like the Model/X standard computer that a starship needs? That is, if I have a Model/6 Basic, Advanced, Master or Expert computer they should all act as Model/6 for the purposes of flying a 100,000-ton starship? If not, then how do you design a custom computer to be used within the starship design rules?
2. Are Black Globe Generators free from TL 16 onwards, or are they all meant to cost a flat 1000 MCr? If so, what's the difference between a USP 8 and USP 9 BG generator in terms of designing a starship? (if none, why have USP 8 at all?).
3. What are Repulsor bays and how do they work? They are not described in the text section that describes all other weapons. Also, why do they have no range increment?
4. The rules state on p.258 and in the table on p.262 that a smallcraft must have a minimum 4-ton bridge. Is it possible to build a really small vessel (say 5-tons) and just use a small craft couch and no bridge? If so, then at what point is a bridge mandatory?
5. Is a ship's designed Initiative always equal to it's Agility? Does any other designed element (ie. other than Ship Tactics feat) affect Initiative? (like the computer?)
6. What's the point of a FIB computer? The combat/damage rules do not make any allowance for them, so why bother having them?
Thanks to anyone who has definite answers for these, and a HUGE THANKS to Hunter and Martin for giving me a set of d20 rules that I can have fun with on my own, even when my players don't want to play it! (blasted D&Ders
)
1. Does any sort of Model/X custom computer work like the Model/X standard computer that a starship needs? That is, if I have a Model/6 Basic, Advanced, Master or Expert computer they should all act as Model/6 for the purposes of flying a 100,000-ton starship? If not, then how do you design a custom computer to be used within the starship design rules?
2. Are Black Globe Generators free from TL 16 onwards, or are they all meant to cost a flat 1000 MCr? If so, what's the difference between a USP 8 and USP 9 BG generator in terms of designing a starship? (if none, why have USP 8 at all?).
3. What are Repulsor bays and how do they work? They are not described in the text section that describes all other weapons. Also, why do they have no range increment?
4. The rules state on p.258 and in the table on p.262 that a smallcraft must have a minimum 4-ton bridge. Is it possible to build a really small vessel (say 5-tons) and just use a small craft couch and no bridge? If so, then at what point is a bridge mandatory?
5. Is a ship's designed Initiative always equal to it's Agility? Does any other designed element (ie. other than Ship Tactics feat) affect Initiative? (like the computer?)
6. What's the point of a FIB computer? The combat/damage rules do not make any allowance for them, so why bother having them?
Thanks to anyone who has definite answers for these, and a HUGE THANKS to Hunter and Martin for giving me a set of d20 rules that I can have fun with on my own, even when my players don't want to play it! (blasted D&Ders