Good for you! I liked Striker because of the interesting and realistic command system - you don't directly control your units like you do in other wargames (see everything, control everything) - you instead issue standing orders that the squads will follow BEFORE the battle starts and your troops then do their best to achieve them, quite often dispite how innapropiate they are once they encounter the enemy. You can attempt to change orders mid battle, but it can take a few turns to do so (bigger orders take longer to pass on), depends a lot on the communication method (radio jammers are really useful), as well as the quality of the troops - green recruits will often either freeze, run away or ignore the changes and follow the previous orders to the letter dispite what the actual reality on the ground is (ie "Take the hill" while not aware an enemy panzer battalion is guarding it). Elite units on the otherhand, while usually outnumbered and outgunned by the cheaper hordes of green troops, can often run rings around their untrained opponents. Fog of war also plays a big part, with a unit only reacting to what it alone can see, not what YOU can see happening on the other side of the table/battlefield. It can result in some very confusing, frustrating, but interesting and realistic situations.