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[STRIKER] More Questions

Golan2072

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The idea of building a Striker background from DA2's Dinom has risen several questions about Striker rules:

1) How should I add "welded-on" armor to vehicles? i.e. armor plates added to an existing vehicle in a workshop some time after it's production?

2) How would you create a mining laser? maximum-lense pulse laser? low power beam laser? what input?

3) Has anyone ever designed a rail vehicle (e.g. monorail) for Striker? I'd like to create monorail trains for Dinom scenarios.

4) Striker Book 2 P.13 has encumberance rules, but these ignore the effect of non-standard gravity; how should I remedy this?
 
Originally posted by Employee 2-4601:
1) How should I add "welded-on" armor to vehicles? i.e. armor plates added to an existing vehicle in a workshop some time after it's production?
Try using the armor combination table. If you're getting results that are too high (which can happen with low armor values), try simply adding the two together.

2) How would you create a mining laser? maximum-lense pulse laser? low power beam laser? what input?
Your guess is as good as anyone's here. I'd go for pulse over beam and run the power up as high as you like. A Seeker uses a ship's laser for mining, so you could go as high as that and still be reasonable.
Fire control could be very crude. TL5 might be about right.

3) Has anyone ever designed a rail vehicle (e.g. monorail) for Striker? I'd like to create monorail trains for Dinom scenarios.
Consider using 30-ton cutter modules as cars and a small craft as the locomotive.
If you actually want to design one, consider using a wheeled suspension with a percentage of the suspension going to rails.

4) Striker Book 2 P.13 has encumberance rules, but these ignore the effect of non-standard gravity; how should I remedy this?
Use the weight rules from CT Book 1.
 
One more question: Striker states that Medics must be unarmed non-combatants (IIRC this follows the Geneva Convention and probably the Imperial Rules of War); IIRC RL military medics are sometimes armed (I think the Israeli military trains and equips them with assault rifles), so what's your take on this?
 
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It would depend on whether you have the equivalent of a Geneva Convention in your setting, or at least some form of accepted practice against shooting medics.

Given the equipment load a medic has to carry, they may not be issued rifles, but most medics would probably receive combat rifleman training, possibly handgun as well.
 
IMTU Alliance troops won't shoot a Medic doing her job, but Matriarchate troops might shoot her; therefore, Gauss SMGs are usually issued to Solar Triumvirate Medics whenever a Matriarchate opposition is expected.
 
As far as the "combining armor", all you need to do is to add the armor to the vehicle... I would probably use the armor combination table and use the results provided. Layered armor is usually more effective than non-layered armor, and was a loop-hole that we often exploited in vehicle design back in the 80s.

I am working on a solution to this that is a little more realistic than the simple table given in Classic Striker....

You do need to remember to alter the vehicle's handling characteristics from the added weight.

As for designing a "Train". It is just a wheeled vehicle that can only travel on rails that have been provided. The "engine" would need to be designed with a HUGE engine in order to pull the added load of the cars, then you would need to calculate the weight of the cars as you would for a towed weapon's when combining their wieght to see how the towed weapon effects the towing vehicle's performance.

The "Train" would also ignore all of the terrain that it was passing through as long as the rails were intact. In which case it could not move at all...
 
Originally posted by Employee 2-4601:
One more question: Striker states that Medics must be unarmed non-combatants (IIRC this follows the Geneva Convention and probably the Imperial Rules of War); IIRC RL military medics are sometimes armed (I think the Israeli military trains and equips them with assault rifles), so what's your take on this?
The only other CT reference I know of is Adventure 7: Broadsword (p.34), where the mercenary medics are unarmed, but wear combat armour. I usually go along with this for legitimate merc units and regular military.
 
Dear Folks -

Originally posted by Employee 2-4601:
2) How would you create a mining laser? maximum-lense pulse laser? low power beam laser? what input?
Weighing in late: I'm sure I've seen stats for one of these somewhere. If I remember, I'll have a look this weekend.

If you're interested, the stats in my Weapons Tables are Striker/MT stats.
 
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