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Striker. Missing laser table?

Apologies if this is an obscure question but the design sequence for laser weapons in Striker (book 3) refers to a table that, as far as I can tell, does not exist, to calculate penetration ratings.

The booklet with tables and charts for the design sequences lists on the cover that the table in question should be on page 10, but it appears to be missing.

Was this ever printed anywhere and if so, could anyone share or point me in the right direction?


Thanks in advance!
 
I'm a bit late getting to Striker, but it appears the link is broken. Could someone please post a link to the laser table, or even just the values to give an idea of how it works?
 
One thing I noted about the laser design rules is that you can use them to make many of the sidearms (pistol, carbine, rifle) displayed on the charts. The output and damage matches for most of them, but I noticed the weights given by the formula is off, as you end up with x2 or x3 the weight the energy weapon list gives. If you assume the weight from the formular is heavier because the design rules are for vehicle mounted weapons (including mounts, servos to aim, etc) and that sidearms are lighter because they are aimed by the users arms, you can have fun making some pretty interesting laser weapons that match most of the lower tech slugthrowers - pulse laser smgs, lmgs and HMGs, TL13 laser rifles that are still rifle size, deadly body pistols, etc. You can also get huge advantages from using more advanced batteries, hundreds of shots per kg, etc.

You can also do the same with the energy weapon rules to make some horrifically deadly lighter and lower powered energy weapons - light plasma and fusion pistols, carbines and rifles, RF body pistols and SMGs, etc.

The designs you can make seem to give a reason why Gauss rifle designs stop at TL12 - they can't compete withthe more powerful laser and energy weapon designs at higher TLs.
 
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