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[STRIKER] Dinom: a possible Striker campaign background?

The ATV used on Dinom (and manufactured on Trin/Trin's Veil) uses the stats of the MTU TL10 Sujourner ATV found here.
 
2-4601,

I was re-reading DA:2 Across the Bright Face the other day and came across a little something that might make your proposed Striker campaign more interesting.

- The adventure takes place on 090-1106.

- A state of war between the Imperium and Zhodani Consulate is announced to exist on 187-1107.

- A state of war between the Imperium and the Sword Worlds Confederation is announced to exist on 204-1107.

- The mercenary force the players are a part of in A:7 Broadsword begin their campaign against the Tanoose Freedom League, Sword Worlds mechanized battalion, and Zhodani marines and commandos on 196-1107.

The TFL recieved Swordie and Zho support well before the war. Who or what the insurgents on Efate are (Ine Givar perhaps?) recieve Zho support before the war. The Zhos even have a secret base on Fulacin before the war. How about a little help for the Revolutionary Council of Workers on Dinom too?

Nothing much, nothing fancy, just enough to keep the pot bubbling and make the Imperium think strongly about diverting forces to put an end to things.

How about a couple batteries of 57th Century Exocets or Silkworms to make any Corporate landing dicey? Or a platoon of 'volunteer' grav armor? Or a shipment of support weapons like VRF guns?


Have fun,
Bill
 
Originally posted by Bill Cameron:

How about a couple batteries of 57th Century Exocets or Silkworms to make any Corporate landing dicey? Or a platoon of 'volunteer' grav armor? Or a shipment of support weapons like VRF guns?
This starts sounding like the Spanish Civil War of the 1930's: all the powers of the era had their fingers in the pie and their own 'pet' factions. And correct me if I'm wrong, Exocets/Silkworms are anti-air missiles? TAC missiles?

I was thinking more along the lines of cheap but effective supplies, especially ATGLs (Cr100 but Penetration 36) and TAC missiles (man-portable package launchers, a cheap one could still pack a big punch, especially with HEAP missiles). VRF Gauss Guns and Gauss Rifles would be quite useful, too.
 
So how would they be represented in Striker? TAC missiles? Drone Missiles? High Guard Turret Missiles? High Guard Missile-Bay Missiles?
 
Originally posted by Employee 2-4601:
This starts sounding like the Spanish Civil War of the 1930's: all the powers of the era had their fingers in the pie and their own 'pet' factions.
2-4601,

Perhaps. I wasn't thinking of a big effort by either the Zhos or Swordies. Although both can easily jump dsirectly to Dinom from neutral space...

I was thinking more of along the lines of an irritant, much like the various low-intensity stuff in subSaharan Africa. A few dTons of small arms, a subsidizied merc unit, maybe some one-use idiot-proof hi-tech geegaws like current day MANPADS, stuff like that.

And correct me if I'm wrong, Exocets/Silkworms are anti-air missiles? TAC missiles?
Anti-shipping missiles. Exocet is French and has been upgraded constantly, Silkworm is a Chinese knockoff of an old Soviet design whose major selling point it that it is big.

I was suggesting short ranged TAC missiles rather than orbit-capable HG2 style installations. Sort of like a one-shot, close-in air defense. Emplaced around a starport, they could play merry hell with shuttle operations.

Years ago, I ran a campaign on Winston/Querion. Both the Darrians and Swordies have fought over it for centuries and the Darrian 'army' is supposed to be a militia/guerilla style force, so I figured there'd be lots of weapons caches to from both sides to loot. Making a long story somewhat shorter, the players ended up reaching the site of a crashed dirigible about the same time they realized that it had been shot down.

The Bad Guys had 'mined' a broad mountain pass with short ranged, air defense system they'd found; a set of boxes with 4 TAC missiles apiece scattered about linked to a computer which in turn was linked to scattered passive sensors. The idea is to make flying in the area dangerous; grav armor/trucks aren't going to zip in at high speed. Instead it will slow NOE operations until the infantry clears the area. Think aerial 'minefield'.

I was thinking more along the lines of cheap but effective supplies, especially ATGLs (Cr100 but Penetration 36) and TAC missiles (man-portable package launchers, a cheap one could still pack a big punch, especially with HEAP missiles). VRF Gauss Guns and Gauss Rifles would be quite useful, too.
Bingo. Exactly what I was driving at, just enough hardware to make the workers more of a nuisance. Imagine clusters of cheap, short range (5km?) TAC missiles controlled by a Striker 'battle computer' via a fibre optic/laser/maser setup. They'd be a nasty surprise at first and a pain in the ass later on.

If memory serves, Striker does have remote controlled MRL rules. I used them to throw together my trap on Winston.


Have fun,
Bill
 
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