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STAT THAT SHIP! PART 9 - The ISS Ursula

bryan gibson

Absent Friend
yep, the very one, the infamous ISS Ursula from the Ursula Campaign. This poor, well used and venerable old workhorse is still out there, plying the starlanes - well, maybe not, but its a safe bet one of her sisters is.

ursulacopy.jpg


3,000 Dtons, +/- 10%, and remember- its a freighter, so its all about getting lots there, but not nessecarily in a hurry.
 
An attempt


Ursula Class

Statistics
3,000-ton Hull (Close Structure) - Streamlined
AC: 9 (6 vs. Meson Guns)
AR: 0
SI: 300
Initiative: 0
Starship Size: Large
Cost: 654.171 MCr (817.714 MCr without discount)
Computer Model/4 (PP: 49/13)
---Avionics: Less than 4,000-ton
---Sensors: Short Range
---Communications: Short Range
Speculative Cargo/Supplies: 25.0-tons
Postal Locker: 5.0-tons
Cargo Containers: 20x 100 dTon

Performance
Jump-1 (enough fuel for 1x Jump-1)
Acceleration: 1-G
Agility: 0
Power Plant: TL-9 Fusion (40 EP output, enough fuel for 4 weeks)
Atmospheric Speeds:
---NOE = 875kph
---Cruising = 2,625kph
---Maximum = 3,500kph

Weapons
Hardpoints: 20
2x Triple Missile Rack Turret TL-9 (2 missile magazines)
---Range: 90,000km
---Configuration: 1x USP3, 2x USP3
---USP2: +2 To Hit, 2d6 (18/x1)
---USP3: +3 To Hit, 3d6 (18/x1)
---Ammo: 40 missiles

8x Double Mining Laser Turret TL-9
---Range: 15,000km
---Configuration: 2x USP3
---USP3: +3 To Hit, 3d6 (20/x1)

10x Triple Sandcaster Turret TL-9
---Configuration: 5x USP4
---USP4: +4 AC
---Ammo: 100 sand canisters

Ship's Vehicles
2x 50-ton Modular Cutter (Internal Hangar)
Launch facilities for 1 Craft per turn

Accomodations & Fittings
Crew Quarters: 25x Stateroom (50 People)
Passenger Quarters: 25x Stateroom (50 People)
16x Low Berth (16 People)
2x Standalone Fresher
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
2x Autodoc
3x Airlocks

Crew Details
7x Command Officers
3x Command Crew
1x Flight Officers
4x Flight Crew
1x Gunnery Officers
10x Gunnery Crew
2x Engineering Officers
2x Engineering Crew
1x Medical Officers
9x Service Crew

Common Modifications
Removal of passenger quarters to allow another 100 dTon of speculative cargo.

Upgrading weapons. This normally requires the addition of another powerplant. To avoid this often some of the sandcasters are changed over to missile launch faciliies.

Double and triple jump configuration is not unknown. There are fuel modules that fit the standard cargo container format, they cannot be jumped from directly but can be used to refuel quickly in transit.

The ship is nearly always run heavily under crewed. A naval complement would be 50 crew, most freighters on safe routes skimp on gunnery and flight crew and often only have 25 or so personel. Minimum crew to keep the ship running would be around 15.
 
Good guesses Velteyn.
The original idea came from a MT-design off the Kingdom of Swan Site, and fellow CoTI member many, many years back..

She was (on that site) in the ballpark called a "Freight Tractor" hauling up to 2ktons of bulk freight goods, and a TLK_D design with a J4 engine for her unloaded state, and 2G's unloaded (1,000-1999kton), 1G under full load (2-3kton).

She was a rugged, beautifully simple Solomani design, and known as the Ursa Class there. She had organic 10 xx3's turrets tops. 5x Beam lasers, TL-D; 5x triple sandcasters.

Good Guess, yes, she could wilderness refuel! She was a brute/bear to handle doing planetary landings however..

In our campaign, she was used as an innocuous Q-ship. Like the TNE-clippers her future kin, she had modified compartmentalized holds/ bays. 1x was the hangar/launch facility for 4x 2-man 50dton Heavy Fighters; a second one was the repair bay for them, and FTR crew qtrs, Mercenary fliers all 8 of them, and their 4x mechanics..

Two of the Cargo bay pods were actually 50dton missile bays. Broadside fires from the Ursula versus Corsairs and some less than frigate sized warships were devastating.

We had a crew of 65--so you're in the ballpark.

Of a complement of Penal brigands of the IN, we had x (Penal ratings) x 24.
their "wardens" and officers, we had:
Navy x6
Imp Mar x 10 (1 full squad of 2x 4-man fireteams, 1x NCOIC, 1x Officer)
Merc Flyers x8/ & mechanics x4
1x Dr
2x STewards

By the time her last mission ran its course, the skeleton crew of 22 walked off her:
5x Marines
5x Navy
2x Stewards
1x Merc Flyer
1x Merc mechanic
1x Scout/Journalist (acquired)
2x Civilian spacers (rescued from Corsairs)
5x Penal Crew.

In a Marches campaign that had high pop worlds and many Non industrial feeder ports, this ship is invisible--J2 back to the main port, and if need be, J-4 empty away to pick up a new full load elsewhere. They're the cargo container ships of space they are, yessir, see'em everywhere..
 
Originally posted by Capt. Blacklight:
We Had that Many left?
Yes, Captain, we did: [EDITED to add the missing 2]

5x Marines: LT Felix J. Markov, Weaps, OIC SHips troops; NCOIC SSG Denise Donyaati; SGT Rhys Trask; SGT Van Stiles; Cpl Billiji; Lcpl Ravenfeather

5x Navy: CPT Roger Winston, CO; CDR Eakhia Hlaur'yih, XO; Ensign Ungrrgh, Engineering; LTCDR Sulidopolis, 'Phin Astrogator; LT Landrelle, helm.

2x Stewards: Mike Rourke, Jim Scarlett

1x Merc Flyer, 1x Merc mechanic: WO3 Dounette Konstantin, Hadley Yarbro.

1x Scout/Journalist (acquired): "Dmitri Mendeleyev"-aka Boris Bandov

4x Civilian spacers (2x rescued from Corsairs/ 1x (picked up at Tremous Dex) alien femme "Ships' Mascot"); 1x Engineering Goddess Kathi Haas, Merchanter Steward-medic; Pol Reese, Steward; Realthae-a D'kelva femme refugee; Susan "Sushi" Ellis Cray, Chief Engineer

5x Penal Crew: CPO 'Shorty' Wrenshaw, Life imprisonment for murder; PO3 Vargh, eight years theft, embezzlement, misappropriation of Navy equipment; PO2 Sasha Terrel, eight years,l misconduct unbecoming, repeated offenses; 2x lower ratings, mutiny, rape, 20 years to life (lowberthed after the mutiny).
 
Missed a couple....
Susan "Sushi" Cray, Engineering
Realthae was in that bunch too...
And Shanes Creepy Doctor ( whose name escapes me at the moment)
 
Dr James Hartley was killed in the Mutiny, BG, iirc..Ms Cray, my bad. Realthae, the alien femme "Ship's mascot", my bad again.
 
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