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STAT THAT SHIP! PART 3

bryan gibson

Absent Friend
This vessel is from the upcoming Terran Praesidium setting ( and mopre can be can be seen on the TAS boards under those forums)

The Novaya Rhodina Svezdyaflot ( Star Navy) Patriot Class Frigate.

NRPatriotClassgridded.jpg


The two large guns midships are cannon, outsized for the ships size and are its main armaments.

The ships is 1700 Dtons +/- 10 percent

STAT THAT SHIP!
 
How's this?

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Ship: Marko Ramius
Class: Patriot
Type: Frigate
Architect: Osmanski
Tech Level: 15

USP
FG-A436BJ2-450000-50905-0 MCr 1,534.524 1.8 KTons
Bat Bear 1 1 1 1 Crew: 46
Bat 1 1 1 1 TL: 15

Cargo: 42.000 Fuel: 738.000 EP: 198.000 Agility: 6 Marines: 10
Craft: 2 x 20T Armed Gig
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr 14.845 Cost in Quantity: MCr 1,237.619</pre>[/QUOTE]Detailed Description

HULL
1,800.000 tons standard, 25,200.000 cubic meters, Close Structure Configuration

CREW
11 Officers, 25 Ratings, 10 Marines

ENGINEERING
Jump-3, 6G Maneuver, Power plant-11, 198.000 EP, Agility 6

AVIONICS
Bridge, Model/9fib Computer

HARDPOINTS
1 100-ton bay, 8 Hardpoints

ARMAMENT
1 100-ton Particle Accelerator Bay (Factor-9), 4 Triple Missile Turrets organised into 1 Battery (Factor-5), 2 Triple Beam Laser Turrets organised into 1 Battery (Factor-5)

DEFENCES
2 Triple Sandcaster Turrets organised into 1 Battery (Factor-5), Armoured Hull (Factor-4)

CRAFT
2 20.000 ton Armed Gigs (Crew of 2, Cost of MCr 25.000)

FUEL
738.000 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
30.0 Staterooms, 42.000 Tons Cargo

USER DEFINED COMPONENTS
The 100-ton Particle Accelerator bay has two emitters and can fire as two factor-4 PA batteries in the same combat round instead of firing as a single factor-9 battery. There are two extra crew in the Gunnery section to control the second PA emitter if it is used.

COST
MCr 1,499.369 Singly (incl. Architects fees of MCr 14.845), MCr 1,187.619 in Quantity, plus MCr 50.000 of Carried Craft

COMMENTS
The Patriot-class Heavy-Gunned Frigate closely resembles the standard layout for a lightweight fleet combatant, having a mix of weapons able to handle all combat ranges and at least minimal funtionality in all naval roles (patrol, screening, customs interception, search and rescue). She carries two 20-ton Armed Gigs for use as light fighters, assault boats, or utility craft.

However, the Patriot-class does have one unique feature: her 100-ton Particle Accelerator bay has two emitter arrays, one dorsal and one ventral, with the PA bay taking up the entire center of the ship from top to bottom. The ship can direct the full output of the PA bay through a single emitter, or split the particle beam in half (actual efficiency is about 44%) through both emitters at once allowing the ship to engage two targets simultaneously.

Other bay weaponry can also be mounted to take advantage of the "through-ship" weapons bay, but such weaponry must be specially designed if it is to make use of the combined dorsal/ventral firing arcs.
 
I don't have to stat the ship because I have to get ready for work right now, but...

I want this as a 1/72 scale model hanging from my ceiling above my bed. That is a very cool design.
 
Yes, a very good design - I love its semi-hard sci-fi feel (which reminds me of Aliens and Babylon 5, both of which are my favorite on-screen sci-fi).

EDIT: Here are my HG stats for this ship:

Ship: Patriot
Class: Patriot
Type: Frigate
Architect: O.K.B-22
Tech Level: 12
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
FG-A4336F2-050000-00804-0 MCr1,596.7 1.7 KTons
Bat Bear 1 1 1 Crew: 51
Bat 1 1 1 TL: 12</pre>[/QUOTE]Cargo: 82 Fuel: 612 EP: 102 Agility: 2 Marines: 17 (Section)
Craft: 4x 40T Pinnaces
Fuel Treatment: Fuel Scoops and On Board Fuel Purification

Architects Fee: MCr15.2 Cost in Quantity: MCr1,293.4


Detailed Description
(High Guard Design)

HULL
1,700 tons standard, 23,800 cubic meters, Close Structure Configuration

CREW
11 Officers, 23 Ratings, 17 Marines (Section)

ENGINEERING
Jump-3, 3G Manuever, Power plant-6, 102 EP, Agility 2

AVIONICS
Bridge, Model/6fib Computer

HARDPOINTS
1x 100-ton bay, 7 Hardpoints

ARMAMENT
- 1x 100-ton Particle Accelerator Bay (Factor-8; divided into two "cannons")
- 5x Triple Missile Turrets (actually launch-tubes) organised into 1 Battery (Factor-4)

DEFENCES
2x Triple Sandcaster Turrets organised into 1 Battery (Factor-5)

CRAFT
4x 40-ton Pinnaces (Crew of 1, Cost of MCr20)

FUEL
612 Tons Fuel (3 parsecs jump and 28 days endurance)
On Board Fuel Scoops, On Board Fuel Purification Plant

MISCELLANEOUS
28.5 Staterooms, 82 Tons Cargo

COST
MCr1,531.9 Singly (incl. Architects fees of MCr15.2), MCr1,213.4 in Quantity, plus MCr80 of Carried Craft

CONSTRUCTION TIME
129 Weeks Singly, 103 Weeks in Quantity
 
Pretty as normal BG



NR PATRIOT Class Frigate

Notes
A utilatarian ship. Able to stand up in a fight, travel long distances, or carry a full company of Infantry or Marines. Built using core NR design principles, heavily redundant solidly built. Surrisingly lightly armored, relying instead on a large number of counter measures and reasonable agility for a ship its size.

The two subcraft tend to be kitted for landing and/or boarding duties. The Patriot shuttle tends to be an armed high mobilty craft with a good payload. (40 dTon, 20 dTon cargo, 3G +3 Agility).

Adaptability is important. The large cargo bay can be used to transport armor for the carried troops, or if reconfigured can become another two jumps of fuel.

Depending on how you see the cannon they can be swapped out for a 50 dTon Fusion Bay as an alternative. (50 dTon Bay + 50 dTon of ammo) becomes (50 dTon Bay + 30 dTon extra power +20 dTon extra fuel).

The Patriot has life support for up to 200 people aboard and accomodations for up to 150 serving crew. For large ground force movements temporary staterooms in the cargo bay can extend that to approximately 500 troops on top of the naval crew aboard.

Design
1,750-ton Hull (Close Structure) - Streamlined
Tech Level: 11

AC: 12 (7 vs. Meson Guns)
- AR: 2 (TL-11)
- SI: 250
- Initiative: 1
Starship Size: Large
Cost: 727.97 MCr (909.962 MCr without discount)
Computer: Model/5 Fib (PP: 49/13)
- Avionics: Less than 10,000-ton
- Sensors: Very Long Range
- Communications: Very Long Range
Cargo: 350.0-tons

Performance:
Jump-1 (enough fuel for 2x Jump-1)
Acceleration: 3-G
Agility: 1
Power Plant: TL-11 Fusion (85 EP output, enough fuel for 4 weeks)
Fuel Purification Plant (TL-11, 9hrs per 200 tons of fuel)
Atmospheric Speeds:
- NOE = 1,175kph
- Cruising = 3,525kph
- Maximum = 4,700kph

Weapons:
Hardpoints: 8
4x Triple Beam Laser Turret TL-11
- Range: 30,000km
- Configuration: 4x USP3, 2x USP4 or 1x USP5
- USP3: +3 To Hit, 3d8 (20/x1)
- USP4: +4 To Hit, 4d8 (20/x1)
- USP5: +5 To Hit, 5d8 (20/x1)

4x Triple Sandcaster Turret TL-11
- Ammo: 400 sand canisters
- Configuration: 4x USP5 (normally)
- USP5: +5 AC

1x 50-ton Missile Bay TL-11
- Range: 90,000km
- Ammo Storage: 50 dTon Magazine
- Ammo: 900 + 100 nuclear (18 + 2 shots)
- USP7: +7 To Hit, 7d6 (18/x1)
- USP7n: +7 To Hit, 12d6 + 7d12 Radiation (17/x2)


Ship's Vehicles:
2x 40-ton small craft (Internal Hangar)
Launch facilities for 1 Craft per turn


Accomodations & Fittings:
50x Triple Occupancy Stateroom (150 People)
1x Engineering Shop (20 Engineers)
1x Sickbay (2 Patients)
2x Autodoc
3x Airlocks

Crew Detail:
7x Command Officers, 3x Command Crew
1x Flight Officers, 4x Flight Crew
1x Gunnery Officers, 10x Gunnery Crew
2x Engineering Officers, 4x Engineering Crew
1x Medical Officers, 4x Service Crew
3x Ship's Troops Officers, 120x Ship's Troops


Built using Falkynn's nifty spreadsheet for T20
For purists, yes, it does have too many hardpoints and the fusion bay isn't available till TL12.
 
IT FITS! IT FITS! ;)

This one was a bit of a challenge to work the way I wanted but I'm quite happy with the results. As long as I didn't screw up in the editing since the first two drafts didn't quite add up. Haven't had time to do a second proof of it so I hope it's correct.

T20 again, with Bryan's notes* about the ATU the ship is from in mind, and some personal rules tweeks of my own to fit that.

* Posted elsewhere by Bryan Gibson:
Okay, NR forces are at TL 12...Jump 3 for them is a real strecth, most of their forces being J2..and please note, in the TP setting jump is instantaneous, so those arent as restricting as one might think.
First, I like the idea of it being "heavily armed for its size" and from CotI "The two large guns midships are cannon, outsized for the ships size and are its main armaments." I've been playing with rules tweeks to do over-arming and this one seems the best. First, I interpreted the "large cannons" to be Bay Weapons, Particle Accelerators in fact, PACs for short (Particle Accelerator Cannons). Ah but a 1700ton ship can only have 1 Bay Weapon says the rules. Says I that's because the usual hardpoint calculation is based on a single "bridge" and computer to control the ship and weapons. So I added an auxiliary "bridge" and computer to double the allowed hardpoints. Voila, two 100ton Bay Weapons, and 14 hardpoints left


Second, per Bryan's note that in "the TP setting, jump is instantaneous" I decided that I could get away with just 2 weeks of powerplant endurance. It has to hit a resupply that often anyway for life support. It's a very tight design. Missions of more than 2weeks between resupply points will mean the corridors and such will be stuffed with extra life support and supplies since there's no cargo space.

Third, in MTU a weapon battery composed of multiple turrets can be a single "big gun" instead of several small ones aimed at the same target. That's my approach to this ship for the Plasma Guns (the two smaller turrets just behind the "head", one dorsal one ventral, representing two turrets each of four guns) and the Missile Launchers (two small bay like affairs, place where you like, perhaps that dark line break over the hull numbers port and starboard is the armor shield covering them from the side view, representing four turrets and four magazines each). That leaves two regular turrets and magazines for the sandcasters (maybe the two light gray domes aft, dorsal and ventral).

Fourth, on magazines, in MTU they are one ton per 18 muntions and include an autoloader. There is no cost and they are not specially armored. Just regular bulkhead installations like cargo but with blowout panels in case of explosion.

Fifth, I did some calculations to figure out the skimming rate and matched the purifiers to it. It'll skim and purify 100tons of fuel per hour.

Finally the crew calculations are my interpretation of the T20 rules, they make sense to me but you may not be able to get them to perfectly match the book.

Other than that I think it sticks to the rules and works quite nicely, enjoy...

Novaya Rhodina Patriot Class frigate

Designed and built by Journeyman Design Bureau 206-2006

The NRSS Sergey Kamorov is typical of ships of this class. Capable of jump 2 it is well armed but only lightly armored and moderately fast. It is also a very tight design with no long duration capability without regular supplies. Significant in the design is the auxiliary bridge and computer, allowing a doubling of weapon capabilities. The crew of 62 is comprised of 17 officers, 14 petty officers, and 31 ratings. The breakdown is:

Officers:
Captain, Executive Officer, 2 Helm Officers, 2 Astrogation Officers, Doctor, Gunnery Officer, Communications Officer, 2 Engineering Officers, and 6 Staff Officers (Ensigns)

Petty Officers:
5 Chief Engineers, and 9 Gunnery Chiefs

Ratings:
Medic, 6 Drive Hands, 14 Gunners, 4 Stewards, 6 Marines

Quarters consist of 32 staterooms total with double occupancy except for the Captain and Executive Officer who each have a private stateroom. An additional 60 personnel could be carried if the crew hot-bunked but conditions would not be comfortable for very long. There is one small medical bay with a single treatment bed.

Original design cost MCr1,995.328 complete. Disounted cost MCr1,596.2624 for quantity orders.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">+1,700t Hull-Cls-PS MCr102.000
-34t Bridge-mil 8.500
-12t cmp mdl/6fib -5EP 144.000
-34t Bridge-aux 8.500
-6t cmp mdl/6 -5EP 72.000
-51t Jump Drive J2 -34EP 204.000
-340t fuel x2P
-187t Maneuver 4G -68EP 93.500
agility 2 -34EP
-375t Fusion9-250 +250EP 1,125.000
-125t fuel x2w
Fuel scoops 1.700
-24t purifiers x4 0.128
-102t Armor f2 51.000
-50t Nuke Damper f1 -10EP 50.000
-100t Weapon Bay 100 1.000
PAC f8 x1 -60EP 35.000
-100t Weapon Bay 100 1.000
PAC f8 x1 -60EP 35.000
-4t Double Turret x2 1.500
Plasma f4 x1 -4EP 6.000
-4t Double Turret x2 1.500
Plasma f4 x1 -4EP 6.000
-1t Triple Turret x1 1.000
Sand f4 x1 0.750
-1t Magazine x18
-1t Triple Turret x1 1.000
Sand f4 x1 0.750
-1t Magazine x18
-4t Triple Turret x4 4.000
Missile f4 x1 9.000
-4t Magazine x72
-4t Triple Turret x4 4.000
Missile f4 x1 9.000
-4t Magazine x72
-128t Staterooms x32 16.000
-4t Sickbay x1/2 2.500</pre>[/QUOTE]Thanks for sharing another inspiring piece of Traveller art Bryan
I hope these stats, mine and the others find some use in somebody's game some day.
 
OK, this is my first attempt at designing a ship for Traveller. This is a HG ship and I'm using High Guard Shipbuilder to help.

Ship: VKK Valentina Tereshkova
Class: Patriot (Патриот)
Type: Frigate
Architect: Mark A. Siefert
Tech Level: 11
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
USP
FF-A4248D2-050000-23002-0 MCr 1,719.830 1.7 KTons
Bat Bear 1 22 2 Crew: 39
Bat 1 22 2 TL: 11

Cargo: 16.000 Fuel: 816.000 EP: 136.000 Agility: 4 Ships Troops: 2 Marines: 5 Pulse Lasers
Craft: 1 x 50T Cutter
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 17.198 Cost in Quantity: MCr 1,375.864</pre>[/QUOTE]Detailed Description

TONNAGE
1,700.000 tons standard, 23,800.000 cubic meters, Close Structure Configeration

CREW
11 Officers, 23 Ratings, 5 Marines

ENGINEERING
Jump-2, 4G Manuever, Power plant-8, 136.000 EP, Agility 4

AVIONICS
Bridge, Model/4fib Computer

HARDPOINTS
17 Hardpoints

ARMARMENT
4 Dual Missile Turrets in 2 Batteries (Factor-2), 4 Dual Pulse Laser Turrets in 2 Batteries (Factor-2), 6 Dual Plasma Gun Turrets in 2 Batteries (Factor-3)

DEFENCES
3 Dual Sandcaster Turrets in 1 Battery (Factor-5)

CRAFT
1 50.000 ton Cutter (Crew of 1)

FUEL
697.000 Tons Fuel (4 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
23.0 Staterooms, 16.000 Tons Cargo

COST
MCr 1,737.028 Singly (incl. Architects fees of MCr 17.198), MCr 1,375.864 in Quantity

CONSTRUCTION TIME
129 Weeks Singly, 103 Weeks in Quantity
 
With all the various Traveller systems mentioned, one has been neglected... POWER PROJECTION! Here's an SSD based on my HG USP.

199332128_6fc90c5545.jpg
 
While working on the destroyer, I took the chance to play around with my original design. I added 100 dTons, removed the sandcasters, added some armor, etc.. Here's the result:

Ship: NRSS Sergey Kamorov
Class: Patriot
Type: Frigate
Architect: Mark A. Siefert
Tech Level: 11

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
FF-A424932-400000-23002-0 MCr 2,143.430 1.8 KTons
Bat Bear 32 3 Crew: 40
Bat 32 3 TL: 11

Cargo: 50.000 Fuel: 522.000 EP: 162.000 Agility: 4 Ships Troops: 2 Marines: 3 Pulse Lasers
Craft: 1 x 50T Cutter
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 21.434 Cost in Quantity: MCr 1,714.744</pre>[/QUOTE]Detailed Description

TONNAGE
1,800.000 tons standard, 25,200.000 cubic meters, Close Structure Configeration

CREW
11 Officers, 26 Ratings, 3 Marines

ENGINEERING
Jump-2, 4G Manuever, Power plant-9, 162.000 EP, Agility 4

AVIONICS
Bridge, Model/3 Computer

HARDPOINTS
18 Hardpoints

ARMARMENT
6 Dual Missile Turrets in 3 Batteries (Factor-2), 6 Dual Pulse Laser Turrets in 3 Batteries (Factor-2), 6 Dual Plasma Gun Turrets in 2 Batteries (Factor-3)

DEFENCES
Armoured Hull (Factor-4)

CRAFT
1 50.000 ton Cutter (Crew of 1)

FUEL
378.000 Tons Fuel (2 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
23.0 Staterooms, 50.000 Tons Cargo

COST
MCr 2,164.864 Singly (incl. Architects fees of MCr 21.434), MCr 1,714.744 in Quantity

CONSTRUCTION TIME
130 Weeks Singly, 104 Weeks in Quantity

I'll revise my PP SSD ASAP.
 
I just can't stop picking at this design:

Ship: NRSS Sergey Kamorov
Class: Patriot (Патриот)
Type: Frigate
Architect: Mark A. Siefert
Tech Level: 11
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">USP
FF-A4249D2-400000-23002-0 MCr 2,170.430 1.8 KTons
Bat Bear 32 3 Crew: 40
Bat 32 3 TL: 11

Cargo: 45.000 Fuel: 522.000 EP: 162.000 Agility: 4 Ships Troops: 2 Marines: 3 Pulse Lasers
Craft: 1 x 50T Cutter
Fuel Treatment: Fuel Scoops

Architects Fee: MCr 21.704 Cost in Quantity: MCr 1,736.344</pre>[/QUOTE]Detailed Description

TONNAGE
1,800.000 tons standard, 25,200.000 cubic meters, Close Structure Configeration

CREW
11 Officers, 26 Ratings, 3 Marines

ENGINEERING
Jump-2, 4G Manuever, Power plant-9, 162.000 EP, Agility 4

AVIONICS
Bridge, Model/4fib Computer

HARDPOINTS
18 Hardpoints

ARMARMENT
6 Dual Missile Turrets in 3 Batteries (Factor-2), 6 Dual Pulse Laser Turrets in 3 Batteries (Factor-2), 6 Dual Plasma Gun Turrets in 2 Batteries (Factor-3)

DEFENCES
Armoured Hull (Factor-4)

CRAFT
1 50.000 ton Cutter (Crew of 1)

FUEL
378.000 Tons Fuel (2 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant

MISCELLANEOUS
23.0 Staterooms, 45.000 Tons Cargo

COST
MCr 2,192.134 Singly (incl. Architects fees of MCr 21.704), MCr 1,736.344 in Quantity

CONSTRUCTION TIME
130 Weeks Singly, 104 Weeks in Quantity

Here's the PP SSD:
pp-patriot-1.jpg
 
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