N.I.C.E. Labs
SOC-12
Hey, I'm starting up a new campaign with my regular group and I wanted to get some opinions/suggestions.
The initial setup will be several adventures long, to put them through hardship and let them bond enough to want to stick together as a group:
The players (2 with 2 characters each) have all just mustered out from various services. They each cashed in a passage on the Subsidized Merchant Bryer's Luck and was heading to a subsector capital world to find jobs and such. At this point perhaps two of the character know each other but for the most part none of the group has met yet. The merchant stops at a nothing world for refuelling. It could have skimmed the gas giant but it went planetside because this world has an odd atmosphere and multiple suns so every morning the dawn in spectacular...aurora borealis stuff that lasts hours. The Bryer's Luck crew thought their passengers would enjoy stretching their legs and seeing a natural wonder. The world is completely uninhabited save for a dozen or so scientists in a research station on the other side of the planet who are there to study the phenomenon.
When the Bryer's Luck takes off there is a huge blast in the nearby sky (the military PCs will recognize as an atmospheric nuke) and when the players wake up they find the subsidized merchant upside down and planted into the side of a hill. The only survivors are of course the PCs and perhaps an NPC passenger or two. The campaign begins with one simple goal: Survival.
The question is...what things should I test the players with. I forsee that the ship itself is pretty much fried from the crash and the EMP of the nuke, but they could get some things working, perhaps building a vehicle out of scrap parts and grav plates, etc. They might try to walk the distance to the mountains to find the researchers (They were told about them by the crew of the ship before the crash), or they may try and stay put.
I've already told them it's not the movie Pitch Black so there aren't hordes of critters chasing them...of course I could have lied
Still, what do you think? Natural disasters... unscrupulous scientists, hidden pirates, NPC goes nuts? What sounds good to give the players some challenges above and beyond their current situation?
The initial setup will be several adventures long, to put them through hardship and let them bond enough to want to stick together as a group:
The players (2 with 2 characters each) have all just mustered out from various services. They each cashed in a passage on the Subsidized Merchant Bryer's Luck and was heading to a subsector capital world to find jobs and such. At this point perhaps two of the character know each other but for the most part none of the group has met yet. The merchant stops at a nothing world for refuelling. It could have skimmed the gas giant but it went planetside because this world has an odd atmosphere and multiple suns so every morning the dawn in spectacular...aurora borealis stuff that lasts hours. The Bryer's Luck crew thought their passengers would enjoy stretching their legs and seeing a natural wonder. The world is completely uninhabited save for a dozen or so scientists in a research station on the other side of the planet who are there to study the phenomenon.
When the Bryer's Luck takes off there is a huge blast in the nearby sky (the military PCs will recognize as an atmospheric nuke) and when the players wake up they find the subsidized merchant upside down and planted into the side of a hill. The only survivors are of course the PCs and perhaps an NPC passenger or two. The campaign begins with one simple goal: Survival.
The question is...what things should I test the players with. I forsee that the ship itself is pretty much fried from the crash and the EMP of the nuke, but they could get some things working, perhaps building a vehicle out of scrap parts and grav plates, etc. They might try to walk the distance to the mountains to find the researchers (They were told about them by the crew of the ship before the crash), or they may try and stay put.
I've already told them it's not the movie Pitch Black so there aren't hordes of critters chasing them...of course I could have lied
