Well, I finally got a T20 game going!
My players LOVED the character generation's random aspect, the way it helped illustrate the character's background.
Odd group -- the whole party graduate college. Even the rogue.
I've been out of the saddle for a while, so it should be interesting getting back into the Traveller swing of things again.
What will be really odd for me is that the setting isn't my own. In past Traveller games, I have almost always run using my own spin on the Reaver's Deep. This time, I'll be using the Gateway to Destiny book.
The "bait" for my players was a discussion about Farscape. It reminded me of some old Traveller games and I threw out "hey, we ought to play Traveller."
So what I am thinking is starting the game in the Imperium so I can familiarize them with some classic Traveller flavor. But then, move the game into the extra-imperial regions and have lots of villains and alienness, with K'kree and Kafoe as my villainous Scarren style aliens and Solomani as my Farscape-style Peacekeepers villains. Doublecrossing, being on the run, and playing different factions against one another will be the rule of the day.
The players don't have a ship to start out, but I hope to eventually get them something like a Far Trader, or perhaps even something with a bit better jump to get them where I want them faster.
My players LOVED the character generation's random aspect, the way it helped illustrate the character's background.
Odd group -- the whole party graduate college. Even the rogue.
I've been out of the saddle for a while, so it should be interesting getting back into the Traveller swing of things again.
What will be really odd for me is that the setting isn't my own. In past Traveller games, I have almost always run using my own spin on the Reaver's Deep. This time, I'll be using the Gateway to Destiny book.
The "bait" for my players was a discussion about Farscape. It reminded me of some old Traveller games and I threw out "hey, we ought to play Traveller."
So what I am thinking is starting the game in the Imperium so I can familiarize them with some classic Traveller flavor. But then, move the game into the extra-imperial regions and have lots of villains and alienness, with K'kree and Kafoe as my villainous Scarren style aliens and Solomani as my Farscape-style Peacekeepers villains. Doublecrossing, being on the run, and playing different factions against one another will be the rule of the day.
The players don't have a ship to start out, but I hope to eventually get them something like a Far Trader, or perhaps even something with a bit better jump to get them where I want them faster.