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Starship Encounters - Space Wreckage

Spinward Scout

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Baron
Starship Encounters - Space Wreckage
You come across a ship, floating in space, its crew long deceased and frozen at their stations...


This is an optional list I came up with from seeing a revival of the old Terran Trade Authority books - specifically the Space Wrecks book. A 1,000 year old Imperium should have some debris flying around, I'd think.

This list is just an idea generator - a phrase to give an image or concept of the Space Wreckage. The details should be filled in or modified by the Referee for their own game setting. If you even want more details - it could be used for just background 'fluff'. You could use some of these 'on World' as an Encounter, as well.

If 'Distress' is rolled on a random Starship Encounters check, the Referee can roll 2d6. On a result of '12' (or more often in a Frontier or Post-War area), roll d66 on the Space Wreckage table below, or just choose from the list.

Space Wreckage
11 - Neglected Derelict
12 - Scrap Belt
13 - Disabled Craft
14 - Abandoned Ship
15 - Garbage Dump
16 - Starship Graveyard
21 - Gutted Husk
22 - Pre-Stellar Prototype
23 - Vacuum Stricken
24 - Galactic Sentinel
25 - Cometary Crush
26 - Ghost Ship
31 - Lone 'Survivor'
32 - Intact Spacecraft
33 - Explosive Remains
34 - Starflight Prototype
35 - Invasion Remnant
36 - Star Creature Shell
41 - Battle Loss
42 - Plague Ship
43 - Space Oddity
44 - Space Wreck
45 - War-torn BattleHulk
46 - Space Victim
51 - Unwelcome Reconnaissance
52 - Timeworn Relic
53 - Unfinished Framework
54 - Spaceship Disaster
55 - Settler Stupidity
56 - Early Spaceflight Probe
61 - Traveller Rubbish
62 - Failed Experiment
63 - Impact Debris
64 - Star Crash
65 - Pirate Discard
66 - Colonial "Landing"

EDIT: It helps if I make the table the right size.
 
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Well, there goes one of the adventures I submitted to Marc Miller :mad:

It's actually a couple of other adventures that I have in draft form, but one that I submitted was inspired by those other adventures which themselves were inspired by Stewart Cowley's TTA.

But, strictly speaking, the ANNIC NOVA is a kind of "space wreck", though not as such.
 
Well, shoot. If you send me a PM with the number, maybe I can re-word it and salvage your submission.

I was thinking Annic Nova could be something like Galactic Sentinel or Ghost Ship.
 
I've often thought the presence of 'space hulks' or other like non-natural debris is worth a supplement or very broad-based adventure that as large as the TU is, even in our world's vast oceans, objects of obvious human manufacture do wash up in the surf.
 
Please continue expanding on your concept :)

That's just it. It really isn't much other than this. Think of each phrase as a caption under a picture. What would the picture look like in your game?

EDIT: It also has to do with what ship was rolled on the Starship Encounter tables.
 
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Maybe a spot for little stuff also.

Like

Drifting suited figure long dead
Spent missles with active warheads drifting
random drop tanks floating
dead/damaged fighters
a large chunk of a larger ship drifting by itself
Random battle pieces
drifting lifeboat dead/crew in cold sleep
cargo containers floating but still sealed
air raft without crew
airlocked prisoners remains

Ect....
 
I like those! They fit pretty easily on a 2d6 table.

02 - Drifting suited figure long dead
03 - Spent missles with active warheads drifting
04 - Drop tanks floating
05 - Dead/damaged fighters
06 - Large chunk of a larger ship drifting by itself
07 - Random battle pieces
08 - Drifting lifeboat dead/crew in cold sleep
09 - Cargo containers floating but still sealed
10 - Air raft without crew
11 - Airlocked prisoners remains
12 - Roll Again
 
This anime series deals with space junk and is very well done in terms of science and realistic handling of space. Maybe some ideas? It's called Planetes. You can find in on many anime sites. I just listed on that has it dubbed in English for convenience.

http://www.englishanimes.com/watch/planetes-dub-online/


I like the spy satellite in one episode that has a sort of low tech black globe generator making it incredibly hard to salvage.

Even the corporate stuff like social interactions, rules and policies, promotion and the pecking order, that goes on through the series is good material.
 
Thanks for all the ideas. These days, that's really what I look at tables for. I don't roll, I prepare adventures including "random" encounters well in advance, based on what I think would make the game fun.
 
Nice adaptation of my list into a chart...

Number 12 though....hmmmmmm

Long range sat like voyager (no...not vger). Something sent out MANY years ago on a long range trip, maybe even 1st Imp or before....OR...something really different Tech wise that can be salvaged (memory type, AI CPU, Reaction drive, mini Jump drive, ect.)

Or just a odd space rock with a really nasty bug on it. Something that eats refined metal, or even just reproduces in air causing a really bad smell and maybe some other side effects....OR...:devil:....gets into the refined fuel tanks and adds impurities when it breeds causing all sorts of fun and costs cleaning out the whole system.:eek:
 
Though it could be interesting when 300 Dtons of rubber ducks make their way into planetary orbit.

Well, in the Real World, there is a 40-foot container loaded with millions of Legos that is sending a steady stream of them washing ashore on the shores of the North Sea, so your post is not that far-fetched at all.

Also, remember that all of this space debris is not really drifting, but moving at high to very high rates of speed. Missiles, when they are out of fuel for maneuvering, at simply going to continue on the same path until caught by a gravity well, and then either going into orbit or spirally in for eventual impact.

I figure than one of the responsibilities of the local Space Authority is cleaning up all of the potentially hazardous debris zipping around.
 
Well, in the Real World, there is a 40-foot container loaded with millions of Legos that is sending a steady stream of them washing ashore on the shores of the North Sea, so your post is not that far-fetched at all.

Also, remember that all of this space debris is not really drifting, but moving at high to very high rates of speed. Missiles, when they are out of fuel for maneuvering, at simply going to continue on the same path until caught by a gravity well, and then either going into orbit or spirally in for eventual impact.

I figure than one of the responsibilities of the local Space Authority is cleaning up all of the potentially hazardous debris zipping around.

that's about 6 dtons...
 
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