Revenue vs Expenses in CT
Frankly, I never had a problem [in actual play] with the cost of starships. They are hard to afford on a military pension (or even a pilot's salary) but so is a Boeing 727 or a commercial Fishing Trawler.
Several times per year, the Classic Traveller speculative trade rules generate a trade deal that can not merely make the monthly payments, but frankly could pay off half the cost of the ship.
The regular passenger/cargo rules can defray most of the cost of the ship - requiring the crew to get creative in accepting side jobs to make ends meet.
Between these two extremes lies any possible campaign style that a referee and group of players might want.
One weakness (pointed out many times before) is the poor fit between the fixed revenue for any jump and the J1 to J6 range of operating expenses for the ship. But a 6 parsec range of Buy and Sell modifiers should still allow a ship to cover expenses on two or three great trade deals per year ... leaving lots of time for other adventures.
YMMV, but mine hasn't.
Frankly, I never had a problem [in actual play] with the cost of starships. They are hard to afford on a military pension (or even a pilot's salary) but so is a Boeing 727 or a commercial Fishing Trawler.
Several times per year, the Classic Traveller speculative trade rules generate a trade deal that can not merely make the monthly payments, but frankly could pay off half the cost of the ship.
The regular passenger/cargo rules can defray most of the cost of the ship - requiring the crew to get creative in accepting side jobs to make ends meet.
Between these two extremes lies any possible campaign style that a referee and group of players might want.
One weakness (pointed out many times before) is the poor fit between the fixed revenue for any jump and the J1 to J6 range of operating expenses for the ship. But a 6 parsec range of Buy and Sell modifiers should still allow a ship to cover expenses on two or three great trade deals per year ... leaving lots of time for other adventures.
YMMV, but mine hasn't.