• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Starship Construction: My way

The one IMTU is a modernized version of the old High Frontier Consortium Lightnings.

It can handle Jump-3 with the "enhanced fuel" manufactured at a given place(that is a local Macguffin, and has to do with the plot). It also carries two wing-shaped external cradles which often carry drop-tanks.

As I am not experienced at construction of starships, I really do not wish for overly harsh criticism of this arrangement, by the way.

Most of the Staterooms were taken out. There is a galley next to the bridge which serves as a social center, and also doubles as a sort of sub-bridge command center for the second mate, though it really doesn't have the communications for that(as it is right next to the bridge, yelling is often good enough).

Anyway, the Lightning was chosen as a model mainly because it is a utility ship shifting from long-range trade to naval auxiliary and back according to need. This suits my tale which is sort of a "space cossacks" type plot. The chief disadvantage is lack of cargo space which precludes using low price cargo very often.

What I would find interesting, is an example of some modernizations which would work in the Emperor Strephon time. I would also find suggestions for cosmetic or functional customizations interesting, though as to the former I have my own ideas.
 
If there is interest in how I construct my starships and to listen to my rambling about why they are the way they are please respond to this post. I plan to build a starship for the Coti member through posts in this threat and take questions on the why's and wherefore's of my decision making process.

Quick note; we always used the basic rules from "the book". I've read high guard several times, glazed over the MT rules, and won't even look at FFS or more complex rule sets. Surely there's a set of rules that's sleek, elegant, and easy to understand. Something like the Car Wars' rules or something.

Nevertheless, we did starship combat anyway. Though mostly handwaved the big nasty stuff.

So, to answer, and to answer without reading the whole thread, yes, I am interested. I will play again.
 
Originally Posted by Icosahedron:
Jump Factor is a measure of range, not speed. All ships in jumpspace travel at the same speed, which is a function of jumpspace physics not of the drive size.

Demonstrably untrue; a ship performing a 6Pc jump is, in fact, going faster than if it were doing a 1Pc jump.

Jumps take the same duration without regard to speed.

And effective long-term performance is considerably lowered due to down-time between jumps.

My idle shorthand at fault. I meant that all ships covering the same jump length travel at the same speed regardless of drive size. That speed will vary for different jump lengths, and clearly this speed is a function of jumpspace physics. Ships travelling different jump lengths are possibly (probably) not even in the same jumpspace.
 
Back
Top