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Starship Construction: My way

If there is interest in how I construct my starships and to listen to my rambling about why they are the way they are please respond to this post. I plan to build a starship for the Coti member through posts in this threat and take questions on the why's and wherefore's of my decision making process.
 
Since they've done a yacht and many merchants, how about something for all of us scouts waiting in line for a gently used scout/courier?
 
Yes, indeedy. I like the look of your ships. There seems to be a consistent, internal logic to them. I'm always eager to hear about the creative process.
 
Since they've done a yacht and many merchants, how about something for all of us scouts waiting in line for a gently used scout/courier?

Your scout is up in the Art gallery.

Yes, indeedy. I like the look of your ships. There seems to be a consistent, internal logic to them. I'm always eager to hear about the creative process. - Leo Knight

Tanks, working hard to get it done. Hopefully I'll have it completed by Sunday...
 
Just to let everyone know, I choose the Stretta Design because there has been so much interest in the Art Galley for the Coti Build. If you haven't figured it out yet, the Stretta is more atune for travel allong well estiblished trade routes than for use in the frontier. I could make the modifications necessary to add the shuttle but that would increase the length even further. Which would make it very difficult to land at froniter area starports.

It seems our Captain would reject this ship as soon as it appeared on the screen in front of him for these reason and move on to another design.

However, since the CotI Build is a demonstration of how I construct starships it will work out fine.

I have to complete the upper deck sometime today and then we'll get into the math and other nifty stuff...

PS: Please let me know how many of you varmints have secretly download or copied the rooms I've made for use in their deckplans. Just interest in see how popular my ideas are...artist and designer like to see their head swell just a bit every now and then :)
 
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Word about posting valuable data.

Rigel,

First off, thank you for sharing the product of your time and creativity.

Second, you should be aware of a concept known as "The Blackhole of Quality". When someone like yourself contributes online hard drives literally around the world save a copy but very few people take the time to comment on the work. Just know that your ships are now available to every Traveller referee who needs inspiration or a new type of ship to throw at thier players.

Thanks again, my TU is that much richer because you took the time to post these deck plans.

Lou
 
Several years back, I did a chart for jump conversion to light years per day using 14 days travel time in Jump space, I have since been corrected by a member of CotI and this is updated conversion.

Jump Distance Light Years Hours (1 Parsec)
Jump 1 3.25 LY .46 per day 168 hours
Jump 2 6.50 LY .93 per day 84 hours
Jump 3 9.75 LY 1.4 per day 56 hours
Jump 4 13 LY 1.86 per day 42 hours
Jump 5 16.25 LY 1.89 per day 33.6 hours
Jump 6 19.50 LY 2.35 per day 28 hours

Jump is the standard jump designation in Traveller.
Distance is the light years travel in 7 days using said Jump Drive.
Light Years is the actual distance traveled per day.
Hours it takes to travel 1 parsec (3.25 Light years).

The reason I bring this up is someone might find this useful in converting my designs over to Traveller spec. As you can see, my ships are traveling just a little faster than Jump 2.

I do use Jump drives in my game but they are more on the order of the Stargate in SG1 or the movie Supernova. They have a maximum of traveling 10 light years in a few minutes. Makes for a nasty invasion or a quick getaway scenario.

I also toyed around with the idea that a ship equipped with a Jump 6 could travel 1 parsec faster than a Jump 1 starship but never fully developed the idea because it became to complicated for my style of playing.

Question for the forum: Jumping only one parec, can a Jump 6 beat a Jump 1 to the next starport in Jumpspace?
 
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Thing to remember: traveller merchants only do 1 jump every 14 days; most warships can only do one every 10... need to refuel...

So realized speeds of jump craft are between half and 3/4 the 7 day speed.
 
(I'm being dense here.)

If both a 1 jump ship and a 6 Jump ship leave the same planet at the same time and only travelling 1 parsec, who would arrive first?

I feel silly, this sounds like a math question?
 
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(I'm being dense here.)

If both a 1 jump ship and a 6 Jump ship leave the same planet at the same time and only travelling 1 parsec, who would arrive first?

I feel silly, this sounds like a math question?

Either; both take between 161 and 185 hours, centered around 168 hours, and random fluctuation will determine which of the two arrives first, not drive rating.
 
Tanks.

So there is no speed bonus for ships travelling the same distance with different Jump drives? Most other system I've view awards some type of bonus to the ship with the better Hyperspace Generator / Jump drive. I would have thought Traveller would do the same?
 
Mongoose Traveller offers alternative interstellar drives that allow faster travel for different ratings, otherwise it as Aramis describes.
 
Jump Factor is a measure of range, not speed. All ships in jumpspace travel at the same speed, which is a function of jumpspace physics not of the drive size.
 
Jump Factor is a measure of range, not speed. All ships in jumpspace travel at the same speed, which is a function of jumpspace physics not of the drive size.

Demonstrably untrue; a ship performing a 6Pc jump is, in fact, going faster than if it were doing a 1Pc jump.

Jumps take the same duration without regard to speed.

And effective long-term performance is considerably lowered due to down-time between jumps.
 
Either; both take between 161 and 185 hours, centered around 168 hours, and random fluctuation will determine which of the two arrives first, not drive rating.
I've always assumed it was some sort of bell curve and that the +/- 10% was an approximation (another canonical rule (I think it was in MT) makes it 7 days +/- 1 day). T20 makes it 143 or 144+7D hours. I use 140+8D instead. It's neater.


Hans
 
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