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Stamina and Life Points

jwmkfox

SOC-2
Hello Everyone:
I am trying to figure out when stamina and life points get removed during combat.
As I understand it stamina points get taken away when ever there is a hit by a weapon. Life points get taken away when the damage is greater than the AR factor or the person is at or below zero stamina points.
If someone could help me to understand how this works in combat I would appreciate it.

Thanks
John W. Fox
 
My Dear Mr. Fox,

Here's an example

PC has Stamina 35

Lifeblood of 15

He is wearing a flack jacker AR 4

First example
He is shot with an autopistol. 1d10 damage the roll is an 8.

The character takes 8 stamina but only 4 life blood (8-4ar =4 points)

Second example
He is shot with a gausse rifle for a 10round burst 5D12 damage.

The rolls are 8,6,6,4,1 total = 25

The character takes 25 stamina

For lifeblood negate 1 die for each AR point starting with the lowest. That leaves the 8. meaning the character takes 8 lifeblood

Third example
He is shot with an SMG damage is 3D10 the rolls are 9,7,6.

Character takes 22 stamina points

For lifeblood Remove the lowest two dice with 2 AR points. (AR can never remove all dice, one must remain.)

The remainig AR points will lower the number on the last dice. The character takes 7 lifeblood(9-2AR=7)

If the roll is low enogh it is possible to not take any lifeblood damage.

Going down to zero stamina means you are unconsious.

Keeping track of two seperate hit point totals is odd at first, but once you get the hang of it, it's a breeze.

I hope that was clear.
 
Originally posted by John W. Fox:
Rover:
Thanks. That explains things very clearly.
John W. Fox
Rover did a good job of explaining.

For more information read pages 148 to 150 of the Traveller's Handbook T20.
 
Ok, maybe I'm misunderstanding, but it seems from your explaination that when you take damage, you take BOTH Stamina and Lifeblood damage? I was assuming that you take damage from Stamina first and when you run out of Stamina, you start taking damage from Lifeblood - and in the case of a critical, the crit damage is taken directly from Lifeblood. This is how Vitality/Wounds work in Star Wars and SpyCraft. Maybe I better break out my books and reread the necessary pages.

Scout
 
Originally posted by Dameon Toth Detached Scout:
Ok, maybe I'm misunderstanding, but it seems from your explaination that when you take damage, you take BOTH Stamina and Lifeblood damage? I was assuming that you take damage from Stamina first and when you run out of Stamina, you start taking damage from Lifeblood - and in the case of a critical, the crit damage is taken directly from Lifeblood. This is how Vitality/Wounds work in Star Wars and SpyCraft. Maybe I better break out my books and reread the necessary pages.

Scout
You take stamina and lifeblood damage simultaneously. Armour reduces the lifeblood damage (except on criticals) but not the stamina damage -- it stops the bullets poking holes, but you still get knocked about.

A character who has been through prior history would generally have rather more stamina points to lose than lifeblood.

It's not like Star Wars. Vitality/Wounds in SW is more of a narrativist "script immunity" mechanism than a simulationist model of combat.
 
Originally posted by Rover
He is shot with a gausse rifle for a 10round burst 5D12 damage.

The rolls are 8,6,6,4,1 total = 25

The character takes 25 stamina

For lifeblood negate 1 die for each AR point starting with the lowest. That leaves the 8. meaning the character takes 8 lifeblood
Sorry Rover but I’m afraid you’ve got it wrong. Personal armor does not remove damage dice, that's vehicle scale. The only personal armor that does that is battle dress.
If a PC takes 25 points of damage and is only wearing flack,then he is royally screwed.
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Originally posted by Zanrain:
Sorry Rover but I’m afraid you’ve got it wrong. Personal armor does not remove damage dice
Um, yes it does. See the example in italics on page 149 of the T20 THB.

See also the section on armor rating at the en dof the page which starts "The armor worn by an individual or the armor installed on a vehicle or ship not only makes it harder to inflict damge on that person or vessel, it will also reduce the amount of damage if an attack does get through". [My italics.]

Rover's example is correct.
 
Mr Zanrain,
before accusing Rover of getting it wrong I would suggest you read p148-149 of The THB very carefully ;) He is correct in his example, personal armour does remove damage dice.
Damn, Morte beat me to it.
 
Originally posted by Morte.

See the example in italics on page 149 of the T20 THB.
There are two examples on that page. One is a character attacking a bugeyed monster. The other is two grav tanks taking shots at one another. Both are examples of vehicle combat.
So, that does not support your claim.

However the Armor section on page 206 does. :(
So, okay, that was my bad. But you must admit, the book is a little vague.
 
Originally posted by Lionel Deffries:
Hello.
And just to confuse it sum more dont forget the 5 dice damage reduction for people shooting vehicles or 10 dice for ships.
Bye.
Recently discussed in the "Starships vs People" thread a little down-list, and other threads over the past year...
 
quote:
--------------------------------------------------------------------------------
One is a character attacking a bugeyed monster.
--------------------------------------------------------------------------------

That's the one

quote:
--------------------------------------------------------------------------------
Both are examples of vehicle combat.
--------------------------------------------------------------------------------

No, the bug eyed monster example is for personal combat.
Example 1, third sentence reads "Since the target", the bug-eyed monster, "is a lifeform ..."
The bug-eyed monster lifeform is described as having stamina and lifeblood and finally the weapon being fired is a laser rifle.
But you must admit, the book is a little vague.
;)
I think the confusion comes from the AR of the BEML being 5, which coinsidentally happens to be the dice reduction for firing at a vehicle.
Don't forget that if the target were a vehicle it would have an AR to take into effect as well as the dice reduction.
Hope this helps
 
Whoa, there was a flashback from the military.

Actually I think it was the AR of the BEM that produced the SNAFU of the V-Hicle, but according to IMPSTNDRDVHCLMAN 148.T20.149.THB the DDR of the LF is 5, and has considerable effect on the LB of the PC as well as the STMNA. BOHICA.

Oooh-rah!

Scout
P.S. Sorry about the digression...
 
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