Considering the advances in armor tech for tanks, such as composite armor and ERA and such weakening the threat of many direct-fire man-portable anti-tank weapons, such as RPGs, if Hammer Slammers had been written in a later time period, do you think the depiction of certain weapons would be different?
Actually, the armor for the Blowers
is layered compisites of iridium plate, ceramics, and steel. And they have a version of ERA used as active defense against infantry that also takes out buzzbombs if they are fired closely enough. The tanks have an augmented reality display for the commander and crew in the turret with automated air defense (that as Aramis says, make Phalanx look weak) and some degree of the same for close-in weapons, but the response time limitations are what make the latter pretty iffy.
Drake seems to prefer the "a scared man can swing a gun faster than a computer can" paradigm. I agree with that within the structure and focus of his stories being the experience of the characters as opposed to mainly being on the technology. The tech is there, of course, but the focus remains with the experiences of the men using it and being sometimes controlled by it. So in the respect, the weapons shouldn't too good and all-capable or there wouldn't be much reason for the men in the story that crew it.
Even the best point defense can also be defeated, as Drake and real life illustrates, through speed, surprise, and saturation. That's why the Phalanx pours out effectively a wall of steel to try to overcome those three things, but mainly it works best countering saturation and speed. Most point defense systems are not very good dealing with surprise because they A) can't be looking everywhere, B) a complicated system can't cycle fast enough from stand by to active, C) surprise often means "distance advantage" meaning the threat isn't seen until it is too close to counter with the PDS.
So again...maybe a scared man can swing a gun faster? Which is one reason why ships today still have machineguns all over them for "defense"?
Also, the buzzbomb thing is understandable from even today's advances and the evolution of the ATGM.
The ATGMs evolved in response to the increasing firepower and protection of the tank when the Main Battle Tank doctrine came about. They gave infantry something with longer reach and, more importantly, portability that could take out a tank. RPG's and LAW rockets gave even the individual a means to break a tank - if the man using it was desperate enough to get reallllly close.
And the biggest risk to the user was that big cloud of smoke with the flaming rocket coming out of it to give him away. Crews train to overwatch for that for mutual vehicle protection. The trained reaction was to warn the group and pour fire into the cloud to distract (or kill) the man guiding the missile to its target.
If a scared man could swing a gun fast enough he might save himself or a team mate.
That trend moved to adding gun-missile systems to tanks, with more or less success, but really, the man-portable missile was for a long time a major threat to any tank. Even with today's advanced armor and active anti-missile systems, it seem like the ATGM has entered a renaissance with new multi-stage warheads to defeat active and passive reactive armor and even propulsion systems designed to spoof man and machine alike. No more big clouds of smoke to give away the firer.
Ironically, given that the gun-missile idea largely abandoned in the 90's if now back with a vengeance. Now that the thing works so it can augment the reach and kill capability of a gun the Russians are even bringing back the positional AT-gun. The new ones are the same guns used in the T-72 and 80 firing the same ammo and gun-launched ATGM.
As today, too, missile cost a lot less than a tank does. Anyone can afford them while few can afford modern MBT's (Drake has the same thing going on in his stories). And a trade-off of a couple of guys launching ATGM's at a multi-million dollar(Credit...) tank with four or five highly skilled troops inside....oh yes, that's a heck of a bargain. And you don't have to punch through the armor to remove a tank from battle: a soft kill through breaking a track is a time-honored means to knock one out. Also, once immobile, a tank is effectively blind as far as infantry are concerned since now the infantryman is faster and more maneuverable than the MBT. He can nip around behind the beast, where the armor is thinnest (or the deck for the thinnest yet) and kill it there.
It is significant that the only M1A2's lost in the middle East to date have been as a result of: friendly tank fire, really big road bombs, and man-portable antitank rockets/rpgs/missiles. And in all instances the crew either survived or there were amazingly few casualties. Also, in most of the missile/rocket type kills they were mostly soft kills that had broken tracks or damaged the engine through deck penetrations - thus allowing the enemy to then further damage the tank or just leave it as a ridiculously expensive, dead chunk of technology.
So no...Drake is still valid in the buzzbomb arena, the means just change but things stay the same. Which is also the universality he portrays in his stories.