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Spoiler Warning: Easy Money in Escape Velocity Nova (the Computer Game)

vutpakdi

SOC-13
Spoiler: Using this "loophole" in Escape Velocity Nova, a Traveller-ish computer game (Mac and Windows) makes it pretty easy to earn enough money for a good, well equipped ship in a pretty fast period (from shuttle to modified starbridge, well loaded, in an hour if not two). The downside is that following this scheme lessens the enjoyment of struggling to upgrade your lowly shuttle to a better ship bit by bit. So, follow at your own risk.

The scheme takes advantage of the fact that you can hire cargo escort vessels and that commodity prices are fixed and do not seem to ever be adjusted. So, once you find a good cargo route, you can continue using that route until you get bored.

The first step is to build up some cash by running passengers (not cargo) missions. You'll always want to save at least 3 tons in your cargo hold in case you come across a drifting derelict with a crew onboard.

Once you have a decent operating fund (how much depends on the next step), you hire an escort and then start on a good cargo route at Sol (or another system with a good roundtrip route).

Here are two good routes:
</font>
  • Sol -> Tichel -> Kania -> Tichel -> Sol : Buy Medical Supplies at Sol; sell at Kania. Buy Equipment at Kania; sell at Tichel (Viking). Buy Industrial at Viking; sell at Sol.</font>
  • Sol -> Nesre Secundus -> HJG-1034 -> New Ireland -> HJG-1034 -> Nesre Secundus -> Sol: Buy Medical Supplies at Sol; sell at New Ireland. Buy Luxury Goods at New Ireland; sell at Sol.</font>
What escort to hire depends on how much money you have. You'll want to have at least the hiring price after you purchase the trade goods. If you don't, you really run the risk of running out of money to pay the escort before arriving at your destination (the escort then absconds with your cargo). So, if you want to hire a used Terrapin and fill most/all of the cargo hold with medical supplies, you'll want to have at least 77,000 credits (11,000 for the Terrapin initial fee, 11,000 for daily escort fees, and 55,000 to buy the goods).

After you've hired an escort and purchased the goods, just make the run to the endpoint of the run, sell the goods, buy the return goods, and come back. The money piles up pretty quickly, particularly when you start hiring more escorts.

Don't worry about weapons or armed escorts. Used terrapins work just fine, and you can have 5-6 of them.

Don't run any special "bar" missions during this time period if you can help it.

The scheme also works well later in the game once you can hire Pegasusi (but make sure you have *lots* of money). I didn't think that hiring Leviathans was worth it.

But, as I said, following the scheme can take a bit of the enjoyment of struggling out of the game.

Ron
 
Aaaah, a better plan than mine. Unfortunately, I can't get the Starbridge, because all I have is the demo, and I can't use _that_ because the game can't be used for five hours straight. Not on my computer...
 
The game is reasonably priced and well worth the money. Paying for the game unlocks quite a bit of functionality, particularly access to some great ships, fun missions, and cool upgrades.

Ron
 
Originally posted by Maghwi:
Is it multi-player? It almost sounds like TradeWars. (and yes, people still play tradewars...)
Unfortunately, despite much clamouring, attempted bribes and veiled threats since the first version came out, no. Apparently (iirc) the engine is not easily gifted with the bits needed to make it multiplayer or networkable.
 
Originally posted by Jame:
Aaaah, a better plan than mine. Unfortunately, I can't get the Starbridge, because all I have is the demo, and I can't use _that_ because the game can't be used for five hours straight. Not on my computer...
Bummer man, usetabe that you could play it full function (at least the first two pre PC/Mac only versions) for 30 days after installing before it gave you any trouble (beyond increasingly frequent in game hails of "your demo version is running out, buy now or else ;) " ). I guess too many people were never putting up the very reasonable purchase price.

EDIT Not really a trick but if you think there should be a spoiler warning consider this it


Another quick route to a bigger ship I've often used is a bit riskier but doable and may work around the demo limit (or not).

Get the best ship you can as quick as you can (methods vary but the keep 3t open for rescue is good for a big cash bonus early). Once you have a decent ship and some cash put some long range guns on her and maybe a couple guided "missiles", add a couple squads of marines and go a raiding
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Pick a nice ship in a system with no other armed ships and attack. Hit with a missile or two to soften them up then wear them down while staying out of range. Now board them and attempt to capture it. If its small fry sell them at the next shipyard you hit, if its better than what you're flying (you got lucky) then transfer your butt to the new ship. Be sure before engaging in combat that you have a safe fallback plotted in your jump computer and hit the jump soon enough if it looks bad.

Another tactic is playing the part of a vulture salvage pilot. Find a space battle, preferably between a big ship and some fighters or two equally matched ships and hover around the battle watching till a ship is disabled then swoop in, dock, and board her. Pick what you want (cash, munitions, the cargo) and then try to slavage the ship itself. You may trigger the self destruct early so be ready to get back out of the line of fire and possible explosions. This may not work in the demo either but I remember one game where I got really lucky really early and while hovering around a battle saw a big ship go dead. I swooped in only to find it had no payroll, no munitions, and no cargo (being a combat platform), so what the heck I took the 1% chance to grab the ship itself and made ready to run back to my shuttle before the self destruct counted down. I sat there in dumbfounded shock for several seconds staring at the invitation on the screen to add the ship to my fleet or take command. And that was how in one game I went straight from the pitiful little shuttle (about like a type S) you start with to a fully armed Manticore (lot like a big merc cruiser) in a few weeks of game time and about an hour playing
 
Well, Hannukah and Christmas are coming up. Maybe by then one of my family should be able to buy it, and I can start truly playing it...
 
The Escape Velocity series is just terrific, and EV: Nova is no exception. I played out the demo a while ago; I keep meaning to buy the full version because it's just so darn fun.

Anyway, here is an intertesting tactic that used to work in previous versions of the game, but might not work in Nova. When assaulting a planet to force it to pay you a tribute, an easy way to defeat it would be to hire as many escorts as you could, but taking care to only hire ships that came with their own fighters. The reason for this was because the space environments in the game could only accomodate a certain number of vessels before maxing out, so if you could fill up the space around a planet, it could no longer send out defenders and would automatically surrender.
To pull this off, when you assault the planet, you'd get all of your escorts to launch all of their fighters. Typically, there would still be a few fighters left to deploy since there were no open slots for them in the environment. As you destroyed defenders, the rest of the fighters would deploy, and voila! You're an instant warlord and you hardly had to work for it. Sure, it's cheap, but not so much as, say, using the tried-and-true Forklift cheat.
 
One of my favorite ways to make money is hunting pirates. There are a number of systems where pirates (those of the Pirate, Free Trader, and Marauder groups) tend to congregate, and it's usually a fun but doable thing to take them down unless there are a large number of them (particularly the Pirate Vakyries with the rail guns).

The main tactic is to have fusion pulse cannons and a rail gun of your own. Get the pirates to chase you, and then turn around and coast while firing at them.

Of course, if you get lucky, you might come across a pirate taking down and capturing a Pegasus or Leviathan. If you can disable the captured ship and kill/disable the original pirate, you just might be able to pick up a huge ship. Use the new ship as an escort, and you have lots of room for cargo or captured plunder. And, no one is mad at you (except for the pirates).

Ron
 
Now all we got to do is figure out how to make plugin ship graphics and I can get to work on putting the Traveller ships into it =)

Crow
 
Originally posted by Scarecrow:
Now all we got to do is figure out how to make plugin ship graphics and I can get to work on putting the Traveller ships into it =)

Crow
hehe a volunteer
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One of the things always holding me back from doing a Traveller plugin for it was a lack of real computer graphics talent. Once I free up some time I'll get to work on the rest and let you know what I need ;)
 
Well, I can make the sprites with my eyes closed - that's the easy part! I just have no idea how to make them into a useable format for EVN.

Any ideas?

Crow
 
Originally posted by Scarecrow:
Well, I can make the sprites with my eyes closed - that's the easy part! I just have no idea how to make them into a useable format for EVN.

Any ideas?

Crow
Aye there's the rub. It used to be pretty easy (on a Mac) and there were lots of editors and guides and templates (for the Mac). I find now though that my bookmarks of said are coming up 404 and I'm not sure I have backups. I'm also not sure what would be involved in porting it over to the PC version. Like I said I'm a bit busy with other stuff right now to open that big can of distraction anyway but give me a couple weeks and I'll start looking into it again. Of course that doesn't mean somebody else shouldn't/couldn't go ahead before that eh?
 
Yeah, fair enough. I'm kind of up to my eyebrows in stuff at the moment too - but I'd definately be interested in giving it a go. The models wouldn't need to be that complicated really. The sprites are so small that the model quality only really needs to be low poly game-quality (as opposed to ILM quality) and I can make those pretty quickly. In fact, if I've got a spare five minutes over the next few days I might give it a go. Least ways then I can render out the sprites ready for if and when someone makes a converter.

Crow
 
Warning: the demo version will kill you after it's been on the hard drive for 70 days or more, and call you non-paying freeloader scum! Watch out! Now I don't know if I'll buy it, just based on THAT.

While I'm on a topic about Travelleresque video games, does anyone know about any other shareware, for-PC ones? Thanks!
 
Originally posted by Jame:
Warning: the demo version will kill you after it's been on the hard drive for 70 days or more, and call you non-paying freeloader scum! Watch out! Now I don't know if I'll buy it, just based on THAT.

While I'm on a topic about Travelleresque video games, does anyone know about any other shareware, for-PC ones? Thanks!
Seems quite fair to me. The game is quite reasonably priced, very open for expansion, the unpaid version provides quite a bit of functionality, and 70 days seems more than enough for an evaluation. Shareware doesn't mean free, and these folks like to be paid for their work. If the game continued to let you play forever would you really ever pay for it?

It's not shareware, but I've heard that Freelancer is fairly open ended and fun.

Ron
 
I have to say that I have definately gotten my thirty dollars worth of entertainment from this game, and I'm no where near getting tired of it. With all of the expansions/plug-ins/total conversions that are available for it I'll be playing ev:n for quite a while.
 
Great game!

Great storylines!!

Excellent graphics!!!

Cool races and ships!!!!

Wish it was multiplayer!!!!!
 
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