I just got the Classic Traveller cannon on CD. LOVE IT! I'll be starting a new campaign set in the Spinward Marches.
The campaign will revolve around the Archaeological and Cartiological Exportation Society, or the ACES. The ACES is an Imperium-spanning "club" made up of high ranking nobles, retired military officers, wealth megacorp executives, and respected university professors. Membership is VERY exclusive, with members having to pay large sums of money to even be CONSIDERED for membership. It will have "chapter houses" on most major worlds. In practice it will function like cross between the Traveller's Aid Society, an old-style British gentleman's club, and the Free Masons.
The players will NOT be members, but rather the organisation will function as the campaign's patron.
The ACES will fund exploratory expeditions, providing a starship and money for provisions. They will task the PCs to go to various planets and explore various regions, with an eye toward mapping & identifying dig sites. Occasionally they will be tasked with retrieving artifacts.
Occasionally, particularly while in population centers, they will notice (or at least feel like) they are being watched.
PCs will need to have a variety of skills: starship related, academic, wilderness. The feel will be very pulp.
My intent is to run the PCs through a selection of the various Adventures, Modules & Double Adventures, eventually leading up to the Secrets of the Ancients mega-adventure.
The campaign will revolve around the Archaeological and Cartiological Exportation Society, or the ACES. The ACES is an Imperium-spanning "club" made up of high ranking nobles, retired military officers, wealth megacorp executives, and respected university professors. Membership is VERY exclusive, with members having to pay large sums of money to even be CONSIDERED for membership. It will have "chapter houses" on most major worlds. In practice it will function like cross between the Traveller's Aid Society, an old-style British gentleman's club, and the Free Masons.
The players will NOT be members, but rather the organisation will function as the campaign's patron.
The ACES will fund exploratory expeditions, providing a starship and money for provisions. They will task the PCs to go to various planets and explore various regions, with an eye toward mapping & identifying dig sites. Occasionally they will be tasked with retrieving artifacts.
Occasionally, particularly while in population centers, they will notice (or at least feel like) they are being watched.
PCs will need to have a variety of skills: starship related, academic, wilderness. The feel will be very pulp.
My intent is to run the PCs through a selection of the various Adventures, Modules & Double Adventures, eventually leading up to the Secrets of the Ancients mega-adventure.