far-trader
SOC-14 10K
Wasn't sure where else to put this, but if it develops into an item of gear then this is the place. At the moment it's more a question, with a teaser 
So, I'm doodling away with some ideas, one is working up some G-carriers. More properly light tanks and APCs. Thing is I've run up against that old problem of volume again, or as I think of it "nesting dolls with zero shrinkage".
Know what I mean? How I can buy a 1ton Grav-Cycle, stick it in a 1ton shipping crate, load 4 of them in the 4tons of cargo capacity of my 4ton Air/Raft (along with me and 3 buddies), drive that into the 4ton parking space in the cutter module and walk from there to the helm, and then pop up to the ship in orbit and pull the 50ton cutter into it's 50ton hanger...
Anyway, here's the thing, I sketched up the vehicle. It looks to be about 3tons displacement. It requires about 7.5tons of hold space (full squares) with room around (figure about 6tons). But I can sardine pack 6 of them into a 30ton module with some room to spare for access (figure about 4tons each in round numbers). And it fits the approximate size, shape, look and stats of the 8ton G-carrier.
So, how big is my G-carrier? 3tons? 4tons? 6tons? 8tons? All of the above??
What's your opinion? Have a look at the teaser pics and throw out your opinions.
X-ray perspective view:
X-ray plan view (1.5m):
At the moment I'm leaning to it is actually 4tons the way the Air/Raft is actually 2tons, but it's rated as 8tons the way the Air/Raft is rated 4tons, for purposes of stowage*. So it is a G-carrier. But then how to explain being able to cram 6 of them into about 24tons? The access is very limited (you can get into them but you can't work on them) so maybe that's the rational to go with?
* and of course the "tons" of stuff the Air/Raft and G-carrier can carry have to be mass not volume, and again, how much simpler the whole thing would be if it was all just mass based and volume was whatever we needed it to be... <sigh>
If nothing else just putting this out there may help me sort it out myself, again.
Oh well, back to making the rear ramp actually work, and adding the interior, and building the drives, and...

So, I'm doodling away with some ideas, one is working up some G-carriers. More properly light tanks and APCs. Thing is I've run up against that old problem of volume again, or as I think of it "nesting dolls with zero shrinkage".
Know what I mean? How I can buy a 1ton Grav-Cycle, stick it in a 1ton shipping crate, load 4 of them in the 4tons of cargo capacity of my 4ton Air/Raft (along with me and 3 buddies), drive that into the 4ton parking space in the cutter module and walk from there to the helm, and then pop up to the ship in orbit and pull the 50ton cutter into it's 50ton hanger...

Anyway, here's the thing, I sketched up the vehicle. It looks to be about 3tons displacement. It requires about 7.5tons of hold space (full squares) with room around (figure about 6tons). But I can sardine pack 6 of them into a 30ton module with some room to spare for access (figure about 4tons each in round numbers). And it fits the approximate size, shape, look and stats of the 8ton G-carrier.
So, how big is my G-carrier? 3tons? 4tons? 6tons? 8tons? All of the above??
What's your opinion? Have a look at the teaser pics and throw out your opinions.
X-ray perspective view:

X-ray plan view (1.5m):

At the moment I'm leaning to it is actually 4tons the way the Air/Raft is actually 2tons, but it's rated as 8tons the way the Air/Raft is rated 4tons, for purposes of stowage*. So it is a G-carrier. But then how to explain being able to cram 6 of them into about 24tons? The access is very limited (you can get into them but you can't work on them) so maybe that's the rational to go with?
* and of course the "tons" of stuff the Air/Raft and G-carrier can carry have to be mass not volume, and again, how much simpler the whole thing would be if it was all just mass based and volume was whatever we needed it to be... <sigh>
If nothing else just putting this out there may help me sort it out myself, again.
Oh well, back to making the rear ramp actually work, and adding the interior, and building the drives, and...