Hello all,
I have some questions of ship construction:
1. Is there a way to fix a weapon on a hardpoint without turrets, Always pointing in the same direction?
2. The benefit for multiple weapons on a turret for vehicle is an additional die of damage by additional weapon. I don't see a rule for that in Ships, we can add up to 3 weapons on a Ship turret, but I don't see the benefit on damages. Did I miss a rule?
3. All the ships that serves as example seems to be made to fight agains ships with no armor, they do from 1 die to 3 die of damages. For example, imagine 2 system Defense Boat (p.331) fighting each other (Don't ask for the logic of having them fight one another, they are the only ships with armor rating, so I use these for my example).
If these 2 vessels fought one another they would probably fight until the operators dies of old age or bordom. If one shoots at the other and does maximum damage with the 3d8 Beam laser, they do 24 points of damages. 2 dice are removed for the AR, so 8 points of damages are then left and the rest of the AR, 12, is plentiful to remove the last 8 point of damages. Am I wrong in the way I understood the rules? Am I missing some rules that one of the ships could use to do more damages, or are they really designed to bully no AR ships?
4. If a ship is not using the weapons, could the EP requirement be transfered to the propulsion system and, thus, improve the Agility?
5. I heard that the construction rules are similar to an older one from a previous Traveller edition. Are there some sites with ships built with previous rules. What I need here is a point of reference to see how more military enclined ships might be built. (Or t20 based ships if they already exist).
Thats all for now. I look forwards to your replies.
I have some questions of ship construction:
1. Is there a way to fix a weapon on a hardpoint without turrets, Always pointing in the same direction?
2. The benefit for multiple weapons on a turret for vehicle is an additional die of damage by additional weapon. I don't see a rule for that in Ships, we can add up to 3 weapons on a Ship turret, but I don't see the benefit on damages. Did I miss a rule?
3. All the ships that serves as example seems to be made to fight agains ships with no armor, they do from 1 die to 3 die of damages. For example, imagine 2 system Defense Boat (p.331) fighting each other (Don't ask for the logic of having them fight one another, they are the only ships with armor rating, so I use these for my example).
If these 2 vessels fought one another they would probably fight until the operators dies of old age or bordom. If one shoots at the other and does maximum damage with the 3d8 Beam laser, they do 24 points of damages. 2 dice are removed for the AR, so 8 points of damages are then left and the rest of the AR, 12, is plentiful to remove the last 8 point of damages. Am I wrong in the way I understood the rules? Am I missing some rules that one of the ships could use to do more damages, or are they really designed to bully no AR ships?
4. If a ship is not using the weapons, could the EP requirement be transfered to the propulsion system and, thus, improve the Agility?
5. I heard that the construction rules are similar to an older one from a previous Traveller edition. Are there some sites with ships built with previous rules. What I need here is a point of reference to see how more military enclined ships might be built. (Or t20 based ships if they already exist).
Thats all for now. I look forwards to your replies.