#### daltoncalford

##### SOC-12

Now, here is my difficulty, I need the translation vector for the grid.

Here are the details,

Hexagon A is a closed polygon defined by the following six points A1,A2,A3....

A1 = 0.00x, 0.86y

A2 = 0.50x, 0.00y

A3 = 1.50x, 0.00y

A4 = 2.00x, 0.86y

A5 = 1.50x, 1.72y

A6 = 0.50x, 1.72y

The interesting thing is, I need to change the universal 60degree angles into different angles due to the translation, but, the length of the sides need to remain constant.

For example line A1,A2 needs to be congruant to line A4,A5 while line A2,A3 needs to be congruent to line A5,A6. (This has to go together as a grid)

Now, an isometric translation causes a 30degree rotation to occur, while compressing the top by an unknown factor.

Anybody got a class full of bright kids you can dump this on as a homework project????

Anyways, any help would be appreciated as I am being overwhelmed with other editing work.

It's getting so bad I had to cancel gaming tonight.

best regards

Dalton