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Some grav vehicles for your enjoyment

cmdrx

SOC-12
Grav Car
Class: Grav Vehicle
Cost: KCr77
Tech Level: 9
Size: Large (500vl)
Streamlining: SL
Pressurized: Yes
Climate Control : Yes
Drive Train : Grav
EP Output: 2.5(0.1 excess)
Crew: 1
Passengers: 2
Cargo: 112.6vl
Sensors: None
Visual: Viewport, Headlights (12m)
Comm.: 2way Radio 5Km
Fuel: 13.5vl
Range: 36hrs
Speeds: Acceleration: 32kph
Max Speed: 320kph
Agility:0 Initiative:0 AC:9 AR:0 SI:28

500vl Std Chassis (500vl) 500cr
Controls, Manned 110vl 275cr
Grav Drive (1.6DTU) 6.4vl 73.6Kcr 1.6EP 160TH 320kph
Viewports, Vacc x2 800cr
Pressurization 25vl 625cr 0.625EP
Climate Control 5vl 250cr 0.05EP
Radio, 2-way (5km) 0.5vl 75cr 0.02EP
2x Headlights (12m) 1.6vl 40cr 0.08EP
2x Taillights (illum) 0.4vl 10cr 0.02EP
Fuel Cell 5vl 600cr (2.5EP) 0.375vl of H2/hr
Fuel Tank 13.5vl 36hrs Duration
Passenger Seats x2 220vl 200cr
Cargo/Trunk/etc 112.6vl
Totals 500/500vl 76,975cr 2.4/2.5EP
 
For you HP fans who want to play quidditch using advanced muggle technology :D

Broomstick
Class: Grav Vehicle
Cost : Cr4052
Tech Level: 9
Size: Small (25vl)
Streamlining: Standard
Pressurized: No
Climate Control : No
Drive Train : Grav
EP Output: 0.5 (0.42 excess)
Crew: 1
Passengers: 0
Cargo Space : 3.5vl
Visual: None
Sensors: None
Comm.: None
Fuel: 7.5vl
Range: 100hrs
Speeds: Acceleration: 32kph Max Speed: 320kph
Agility:4 Initiative:+4 AC:15 AR:0 SI:9

25vl Std Chasis (25vl) 25cr
Controls(remote) 2.5vl 12.5cr
Saddle 10vl 25cr
Grav Drive(0.08DTU) 0.32vl 3840cr 0.08EP 8TH (320kph)
Agility 4 0.4EP
Fuel Cell 1vl 150cr (0.5EP) 0.075vl of H2/hr
Fuel Tank 7.5vl 100hrs
Cargo/Options/Waste 3.68vl
Totals 25/25vl 4052.5cr 0.48/.5EP for 100hrs Max Speed 320kph
 
High Performance Grav Bike
Grav Bike
Class: Grav Vehicle
Cost : KCr98.5
Tech Level: 9
Size: Medium (250vl)
Streamlining: Streamlined
Pressurized: No
Climate Control : No
Drive Train : Grav
EP Output: 7 (5 excess)
Crew: 1
Passengers: 1
Cargo Space : 6.6vl
Visual: None
Sensors: None
Comm.: None
Fuel: 14vl
Range: 7days (168hrs)
Speeds: Acceleration: 88kph Max Speed: 880kph (Safe Speed 800kph)
Agility:5 Initiative:+5 AC:15 AR:0 SI:25

250vl SL Chasis (250vl) 250cr
Controls (remote) 25vl 125cr
Saddles x2 20vl 50cr
Grav Drive (2DTU) 8vl 96Kcr 2EP 200TH 800kph(+10% =880)
Agility 5 5EP
Fuel Cell 14vl 2100cr (7EP) 1.05vl of H2/hr
Fuel Tanks 176.4vl 168hrs(7days)
Cargo/etc 6.6vl
Totals 250/250vl 98,525cr
 
A supersonic airframe fusion powered grav pod, bike, er...something. All I know is it's one helluva ride!
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Racing Grav Bike/Pod (Nimbus Class)
Class: Grav Vehicle
Cost: KCr124.5
Tech Level: 15
Size: Medium(250vl)
Streamlining: Airframe
Pressurized: Yes
Climate Control : Yes
Drive Train : Grav
Crew: 1
EP Output: 8.87(6 excess)
Passengers: 0
Cargo: 73vl
Sensors: None
Visual: Viewport, Mk-1 Eyeball
Comm.: 2way Radio 5Km
Fuel: 13.3vl
Range: 4wks
Speeds: Acceleration: 120kph (720kph Max Accel.)
Max Speed: 1200kph (1100kph Safe Speed)
Agility:6 Initiative:+6 AC:21 AR:5 SI:25

250vl AF Chassis (250vl) 1000cr
Controls (Manned) 110vl 275cr
Grav Drive (2.5DTU) 10vl 115Kcr 2.5EP 1000kph(+20% = 1200)
Agility 6 6EP
Advanced Fusion TL15 13.3vl 4208cr (8.87EP)
Fuel Tank 13.3vl 4 weeks duration
Viewport, Vacc 400cr
Radio, 2way (5Km) 0.5vl 75cr 0.02EP
Pressurization 12.5vl 313cr 0.3EP
Climate Control 2.5vl 125cr 0.03EP
Cargo/Extras/Etc 73vl
Armour AR5 15vl 3135cr
Totals 250/250vl 124,531cr
 
Gyro grav board
For all of you die hard street surfers, wave riders and snow borders, here is the tech level 12 version of everyone's favorite alternate transportation. The high speed grav surf board is certainly one of the more stylish ways to get around, however life threatening. Complete with gyro stabilizers for balance, a variable speed acceleration unit and very sensitive active response controls for extremely good handling. The idiot...er pilot (also called a Wind Surfer) is attached to the board with magnetic boots, so he can change his riding position at any time. All the controls for speed and maneuvering are in the boots themselves, this makes controlling the board rather difficult. The gyro stabilizers only make flying possible. Rookies are better off with a grav belt. However the difficulty involved is only applied when learning. Once mastered there is nothing on this scale that can out fly a grav broad. A good Wind Surfer can turn on a dime at near top speed, navigate the interior of an unfinished building and come to a stop with the boards nose balanced on the head of a pin.

By the way, I`m thinking of makeing the Wind Surfer into a prestige class. What do you think?

class Grav Vehicle TL 12 cost Cr 10,000 size Large (300vl) drive train Grav range 4 Weeks agility 5 initiative +5 AC 14 (+5 agility -1 size) SI 5 speeds Acceleration=5/10/15/20kph Offroad=n/a Very Slow=5-20kph (I think. That setting`s never been used.) Slow=35kph Cruising=70kph Fast=100kph maximum=150kph
 
Continuation of my design glut...

Heres an advanced version of the TL9 Air/truck using TL12 power cells and an orbital range radio comm. Its a bit smaller, about 3dt and it can carry 1.5dt of cargo.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Advanced Air/Raft TL12
Class: Grav Vehicle
Cost: KCr606
Tech Level: 12
Size: Huge(4000vl)
Streamlining: Standard
Pressurized: No
Climate Control : No
Drive Train : Grav
Crew: 1
EP Output: 13.2(0 excess)
Passengers: 5
Cargo: 2130vl (approx 1.5dt)
Sensors: None
Visual: Mk1 Eyeball, Headlights 12m
Comm.: 2way Radio 500Km
Fuel: 443.5vl
Range: 4wks
Speeds: Acceleration: 32.5kph
Max Speed: 325kph (320kph Safe Speed)
Agility:0 Initiative:+0 AC:8 AR:0 SI:53

Design Specs:
4000vl Chassis, Std. (4000vl) 4000cr
Grav Drive (12DTU) 52vl 598Kcr 13EP 1300TH (325kph)
Controls, Manned 800vl 2000cr
2x Headlights (12m beam) 1.6vl 40cr 0.08EP
2x Tailights (Illum.) 0.4vl 10cr 0.02EP
2-way Radio, 500Km 2.0vl 300cr 0.08EP
5x Passenger Seats 550vl 300cr
Adv. Fuel Cell TL12 19.8vl 1320cr (13.2EP) 0.66vl H2/hr
Fuel Tank 443.5vl 672hrs (28days)
Trunk space 2130.7vl
Totals 4000/4000vl 605,970cr 13.18/13.2EP
</pre>[/QUOTE]btw, thanks for the hint about the code button! :D
 
Here's a TL15 Fusion Powered Air/Raft
Commonly used by the IISS.
Lots of Sensors and a Pintle Mount on the rollbar
for most personal scale weapons.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">High Tech Air/Raft TL15
Class: Grav Vehicle
Cost: KCr1062.8
Tech Level: 15
Size: Huge(4000vl)
Streamlining: Standard
Pressurized: No
Climate Control : No
Drive Train : Grav
Crew: 1
EP Output: 80(64.7 excess)
Passengers: 5
Cargo: 2330vl (approx 1.7dt)
Sensors: Radar 5km
Visual: Mk1 Eyeball, Headlights 12m, Holovid w/ LIIR 5.1km
Comm.: 2way Radio 500Km
Fuel: 120vl
Range: 4wks
Speeds: Acceleration: 32.5kph (Max Accel 130kph)
Max Speed: 325kph (320kph Safe Speed)
Agility:4 Initiative:+4 AC:17 AR:5 SI:53


Design Specs:
4000vl Chassis, Std. (4000vl) 4000cr
Grav Drive (12DTU) 52vl 598Kcr 13EP 1300TH (325kph)
Controls, Manned 800vl 2000cr
2x Headlights (12m beam) 1.6vl 40cr 0.08EP
2x Tailights (Illum.) 0.4vl 10cr 0.02EP
2-way Radio, 500Km 2.0vl 300cr 0.08EP
Autopilot Computer TL15 2.43vl 2250cr 0.16EP uses TL15 Miniaturization
Holovideo 5.1km 6.5vl 100Kcr 0.6EP
Infrared 5.1km 5.0vl 75Kcr 0.53EP
Light Int. 5.1km 5.2vl 25Kcr 0.51EP
Holvid Display 0.1vl 500cr 0.05EP
Radar 5km 5vl 250Kcr 0.25EP
5x Passenger Seats 550vl 300cr
Agility 4 64EP
Adv. Fusion TL15 120vl 26.4Kcr (80EP)
Fuel Tank 120vl 4 weeks
AR 5 240vl 5160cr
Pintle Mount(up to 100vl) 1vl 1cr
Trunk space 2088.7vl
Totals 4000/4000vl 1,062,811cr 79.3/80EP </pre>[/QUOTE]
 
Military Application of the Racing Grav Pod.

</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Battlepod
Class: Grav Vehicle
Cost: KCr584.5
Tech Level: 15
Size: Medium(250vl)
Streamlining: Airframe
Pressurized: Yes
Climate Control : Yes
Drive Train : Grav
Crew: 1
EP Output: 13(6 excess)
Passengers: 0
Cargo: 15vl
Sensors: Radar 5km
Visual: Viewport, Holovid w/ LIIR 5.1km
Comm.: 2way Radio 5Km
Fuel: 13.3vl
Range: 4wks
Speeds: Acceleration: 120kph (720kph Max Accel.)
Max Speed: 1200kph (1100kph Safe Speed)
Agility:6 Initiative:+6 AC:21 AR:5 SI:25
Twin Med. Lasers (Fixed)
+2 Hit(Computer), 4d10, Rof:1, Range:5km

Design Specs:
250vl AF Chassis (250vl) 1000cr
Controls (Manned) 110vl 275cr
Grav Drive (2.5DTU) 10vl 115Kcr 2.5EP 1000kph(+20% = 1200)
Agility 6 6EP
Radio, 2way (5Km) 0.5vl 75cr 0.02EP
Pressurization 12.5vl 313cr 0.3EP
Climate Control 2.5vl 125cr 0.03EP
Twin Med Lasers(Fixed) 20vl 7000cr 2.0EP
Targeting Computer 3.65vl 3375cr 0.24EP Uses TL15 Miniaturization
Holovideo 5.1km 6.5vl 100Kcr 0.6EP
Infrared 5.1km 5.0vl 75Kcr 0.53EP
Light Int. 5.1km 5.2vl 25Kcr 0.51EP
Holovid Display 0.1vl 500cr 0.05EP
Radar 5km 5vl 250Kcr 0.25EP
Advanced Fusion TL15 19.5vl 4290cr (13EP)
Fuel Tank 19.5vl 4 weeks duration
Viewport, Vacc 400cr
Armour AR5 15vl 3135cr
Cargo/Extras/Etc 15vl
Totals 250/250vl 584,488cr</pre>[/QUOTE]
 
Originally posted by Hecateus:
Anyone ever design GravLuggage?
Would a gravlift footlocker count? I recall doing one in MT and TNE for my military characters. Gonna have to put it on my T20 to do list I guess
 
Originally posted by Hecateus:
Anyone ever design GravLuggage?
DGP did. I recall in something (WBH?) they had a grav backpack. It seems popular, though I like the smart fabrics backpack that someone else posited on the freelance traveller site. It doesn't have the 'grav' benefits, but it has more neat features.
 
Anyone ever design GravLuggage?
Here`s one from my latest Toys post.

Grav pack
A back pack or duful bag with a gravitic field generator. Treat anything carried as 20 percent it`s actual weight.
 
I remember that backpack, my question was more abaout a robotic luggage which would follow the heels of it's owners...a few inches off the ground.
 
Originally posted by Hecateus:
I remember that backpack, my question was more abaout a robotic luggage which would follow the heels of it's owners...a few inches off the ground.
Yep I remember the Grav Backpack too, its what inspired my GravLift Footlocker. It works like you want Hecateus, tagging along after the owner or 'piloted' remotely close to the handler. I worked up a quick T20 version while channel surfing, but I think I'll give Mythmere first dibs on it for Tango Two Zero.

Tango Two Zero

Beat the rush and sign up now! Its totally free! Just click the title above for connection to the nearest office. Premier issue due in September. Don't miss this oppurtunity to subscribe to the best Traveller T20 fanzine by a Citizen of the Imperium whose name rhymes with Beer and starts with Myth
file_21.gif
 
If it weren't T20 focused....... :D

I much prefer such an entity when it tries to support the full range of systems. Most adventures are convertible. But since my interest is MT and the focus is T20.... :(
 
Originally posted by kaladorn:
If it weren't T20 focused....... :D

I much prefer such an entity when it tries to support the full range of systems. Most adventures are convertible. But since my interest is MT and the focus is T20.... :(
Well, some of it might be usable. Did I mention its free :D The adventure nuggets at least should be pretty easily adapted. The little write up I just did for the GravLift Footlocker for example should be transposable to most versions, and the little hidden nuggets in it for sure.

Tell you what kaladorn, just for you (and everybody else reading this thread
file_22.gif
) I'm gonna look for my old MT version of the GravLift Footlocker and post it here if I can find it.
 
How does one get this free subscription to Tango Two Zero? Not alot of info on the thread.

I wouldn't mind doing some more vehicles, ships and robots for it.
 
Originally posted by cmdrx:
How does one get this free subscription to Tango Two Zero? Not alot of info on the thread.

I wouldn't mind doing some more vehicles, ships and robots for it.
Cool.

It is a little unclear in that thread. Just send an email with "Subscribe Tango Two Zero" in the subject field to < mfinch2 AT houston DOT rr DOT com > (substitute the symbols for the "AT" and "DOT" of course) and you should be hooked up.

Use the same address for submissions/inquiry. Right now at least I think its short articles (probably a page or two but I could be wrong) and no artwork (too many problems in a simple e-mail subscribed fanzine).
 
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