Dirk Le Daring
SOC-7
G'day all,
First and foremost, this is NOT a request for editing or publishing help. My idea is strictly for personal use, at my table IF I make it happen....
I have a copy of Challenge magazine, issue 64, (September 1992 ?).
Within is an adventure entiteled "Drifter". It is written for Traveller 2300, and seems like a pretty cool one at that.
I have a thought to make this an introductory adventure for Traveller 5.10, just for me and my table. No intention of violating copyright....
Anyway, where the NPCs are lister we have a military team consisting of one veteran and four experienced npc's...
Ships crew (number according to ship used), experienced npc's...
Science team, these include four novice (for combat purposes) npc's...
How would novice, experienced and veteran translate from T2500 to T5.10 (I suppose skill wise) ?
This gives a potential of ten to twelve (perhaps a couple more) pre generated characters.
The vessel has a cybernetic chemical drive, which I think I can fit in as ancient / primitive technology, with a twist, but.........
There is a drive similar to human stutterwarp drives... Here is where I am a bit lost.
I have found no reference to stutterwarp in the Big Black Books. I assume it is a technology that would be in museums and all that jazz, but, just how old would it be ? How does it work ?
Anyway, the intent is for the players to "fill" the npc slots, do the adventure, get paid, with zero chance of the characters gaining the ship. No government would allow that. I am thinking this to be a fringe system, somewhere isolated but not too far outside the Imperium, or whatever similar thing, is chosen.
Any ideas or info would be great, cheers all.
First and foremost, this is NOT a request for editing or publishing help. My idea is strictly for personal use, at my table IF I make it happen....
I have a copy of Challenge magazine, issue 64, (September 1992 ?).
Within is an adventure entiteled "Drifter". It is written for Traveller 2300, and seems like a pretty cool one at that.
I have a thought to make this an introductory adventure for Traveller 5.10, just for me and my table. No intention of violating copyright....
Anyway, where the NPCs are lister we have a military team consisting of one veteran and four experienced npc's...
Ships crew (number according to ship used), experienced npc's...
Science team, these include four novice (for combat purposes) npc's...
How would novice, experienced and veteran translate from T2500 to T5.10 (I suppose skill wise) ?
This gives a potential of ten to twelve (perhaps a couple more) pre generated characters.
The vessel has a cybernetic chemical drive, which I think I can fit in as ancient / primitive technology, with a twist, but.........
There is a drive similar to human stutterwarp drives... Here is where I am a bit lost.
I have found no reference to stutterwarp in the Big Black Books. I assume it is a technology that would be in museums and all that jazz, but, just how old would it be ? How does it work ?
Anyway, the intent is for the players to "fill" the npc slots, do the adventure, get paid, with zero chance of the characters gaining the ship. No government would allow that. I am thinking this to be a fringe system, somewhere isolated but not too far outside the Imperium, or whatever similar thing, is chosen.
Any ideas or info would be great, cheers all.