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Snapshot and/or At Close Quarters damage resolution

gbooth

SOC-6
From reading posts in this forum it appears that some people believe that Snapshot and At Close Quarters are useful for adding tactical combat to Traveller roleplaying. I have been toying with the idea of using some sort of hit location and wounds system in a Traveller game, possibly adapted from Delta Force. Do either Snapshot or At Close Quarters use hit locations? In what manner(s) is the severity of damage resolved?

Tom
 
ACQ does not use hit locations as such but uses the standard damage system of Traveller.

From memory there are no advanced rules in ACQ or Snapshot.

So anything you produce would be new I suspect.
 
Snapshot is merely Bk 2 combat with Action Points and a 1.5m movement grid rather than 1.5m bands. Snapshot also includes a "short form" character generation. No hit locations are included.

Now, the MT optional hit locations table (from memory) is:
Code:
 2 L Hand
 3  L Foot
 4  L Arm
 5  L Leg
 6  Abdomen
 7  Chest
 8  Head
 9  R Leg
10  R Arm
11  R Foot
12  R Hand
It was originally in TD. Don't recall which issue.
 
R Talbot and Aramis, thank you. It does not appear that Snapshot or ACG will provide what I want.

Action Points are of interest to me (liked them in Dragonquest 1st Edition), but if I actually progress to running Traveller it is likely that there will be a large enough number of players that Action Points may prove too cumbersome. Of course, the same may be said for using hit locations.

I probably will not produce anything new but rather adopt things from existing games.

Tom
 
Ther are no hit locations in snapshot or acq, Because anyone trained to shoot will go for the chest and abdomen area.....biggest target on a humanoid
 
Ther are no hit locations in snapshot or acq, Because anyone trained to shoot will go for the chest and abdomen area.....biggest target on a humanoid

It does not necessarily follow that a "miss" will fail to strike an extremity, for example an arm or leg that is not protected by armor.
 
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