Patron Zero
SOC-13
In my Traveller game I had a plot device involving something non-canon concerning starships acting as 'tractor trailer' rigs.
Essentially, a smaller vessel. 100 or 200 tons, could 'connect' to a much larger 'barge' and act as it's pilot-house much like the ship Nostromo did in the film Alien.
My player characters had a retired 100 ton Scout-Courier as their home-ship, said S-C had a modification to the hull as well as supporting systems installed in the ship itself that allows the 'barge' and the 'tug' to communicate. The exterior fitting is known as a slave pylon which provides the physical connection to the 'barge' and also can be used as a 'hard dock' point at at orbital facilities or starports.
The 'barge' is a stand-alone starship but with minimal accommodations for crew other than a bare-bones bridge and engineering section, the design allows for the mass of a 100 or 200 ton ship to be included in it's jump and maneuver performance. Barges generally run in the 1,000 to 10,000 ton size, have no provisions for atmospheric landing or fuel-skimming, big ugly utilitarian boxy affairs, work-horses not thoroughbreds.
The slave pylon systems are the solution to large corporations needing crews for their big haulers but wanting to keep expenses minimal, cheaper to pay for the modifications to outfit an independently owned-operated starship and contract such as their Silent Fleet.
Having this system of big rigs and the PC's starship to drive such gave my campaign the chance to travel further about the spaceways and mix in more colorful ports of call along the way.
Essentially, a smaller vessel. 100 or 200 tons, could 'connect' to a much larger 'barge' and act as it's pilot-house much like the ship Nostromo did in the film Alien.
My player characters had a retired 100 ton Scout-Courier as their home-ship, said S-C had a modification to the hull as well as supporting systems installed in the ship itself that allows the 'barge' and the 'tug' to communicate. The exterior fitting is known as a slave pylon which provides the physical connection to the 'barge' and also can be used as a 'hard dock' point at at orbital facilities or starports.
The 'barge' is a stand-alone starship but with minimal accommodations for crew other than a bare-bones bridge and engineering section, the design allows for the mass of a 100 or 200 ton ship to be included in it's jump and maneuver performance. Barges generally run in the 1,000 to 10,000 ton size, have no provisions for atmospheric landing or fuel-skimming, big ugly utilitarian boxy affairs, work-horses not thoroughbreds.
The slave pylon systems are the solution to large corporations needing crews for their big haulers but wanting to keep expenses minimal, cheaper to pay for the modifications to outfit an independently owned-operated starship and contract such as their Silent Fleet.
Having this system of big rigs and the PC's starship to drive such gave my campaign the chance to travel further about the spaceways and mix in more colorful ports of call along the way.