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Simplified Combat Resolution

belter

SOC-9
Does anyone have their own simplified rules in T20 for resolving combat between groups of soldiers with PCs involved?

I'm interested in keeping the play focused on the PCs while they are involved in several battles at a squad level and higher.
 
I don't know if it will work for you in T20, but we developed a fast combat system when we played AD&D. The characters were part of a large group of Viking-type raiders.

When they were raiding a village, for every point of damage one of the PCs did to an opponent, 1 villager not involved in combat with the PCs would die -- this reflected the attacks of the other raiders.

Also, for every point of damage one of the PCs took, one of the other raiders was killed by a villager.

Rather than killing the other combatants, you might use a system where they have taken so much damage, they can't participate in the combat any more.
 
Good Morning!

This is a sollution from my STAR WARS (D6)-days (it helps to have many d6 handy...) :

Each combat round, we rolled 1d6 for each Non-PC-Participant. A '1' for a 'Dad Guy' meant, he took out a 'Good Guy' (low is bad for the players...), a '6' for a 'Good Guy' meant, he took out a 'Bad Guy' (high is good for the players).

To keep this even simpler, you could use one number for all of them. Or use another type of Die-Roll (12 on 2d6, if you want an ever-lasting combat...) for variations. A highly trained combatant would perhaps have a better to-hit chance (say 5 or 6 on 1d6), but that might be too complicated again - the idea was to keep the action running fast...

A 'taken out' combatant didn't necessarily mean a dead combatant, just not combat-ready any more.

Have a nice day,
Aldan Romar
 
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