This is the latest in my ongoing (and unofficial) series of ships for T20. The focus is on ships that are likely to be used or encountered in adventures. All ships are designed using High Guard Shipyard software
Ship: Chile Maru
Class: AK111
Type: Ketch
Architect: Andrew Moffatt-Vallance
Tech Level: 11
USP
AK-16212R1-000000-00000-0 MCr 48.100 100 Tons
Bat Bear Crew: 2
Bat TL: 11
Cargo: 25.000 Passengers: 4 Fuel: 22.000 EP: 2.000 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.481 Cost in Quantity: MCr 38.480
Detailed Description
TONNAGE
100.000 tons standard, 1,400.000 cubic meters, Flatterned Sphere Configeration
CREW
Pilot, Medic
ENGINEERING
Jump-2, 1G Manuever, Power plant-2, 2.000 EP, Agility 1
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
1 Hardpoint
ARMARMENT
1 None Empty Turret
DEFENCES
None
CRAFT
None
FUEL
21.000 Tons Fuel (2 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
5.0 Staterooms, 25.000 Tons Cargo
COST
MCr 48.581 Singly (incl. Architects fees of MCr 0.481), MCr 38.480 in Quantity
CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity
COMMENTS
The design of the AK series of Ketches is extremely old. Examples were built during the Long Night, but it is not known for certain exactly when the first was built. According to legend, the type was originally designed to meet the needs of the first Terran Free Traders before the Interstellar Wars. This longevity is probably the type's most lasting legacy. The AK's have found their market niche and few, if any, ships can compete with them in it.
The basic philosophy behind the AK series is simple: pickup the small and irregular loads that aren't economic for larger, more established carriers. In this role, it excels perhaps like no other ship can. Capable of being operated by just one man, with minimal expenses an AK can turn a profit on a run where a larger ship would struggle.
Curiously, the AK series are also popular as subsidised merchants. Often a world or group of worlds passed by by the established trade routes will subsidise a few AKs to maintain at least minimal contact. The type is also popular with fledgling independents. Many established Free Trader captains have got their start on the type.
As might be expected of such a long lasting and ubiquitous type, there are many variants of the AK type. The most popular are the AK111 (see above) and the AK109 which is limited to Jump 1 performance and carries an extra 15 tons of cargo.
Ship: Chile Maru
Class: AK111
Type: Ketch
Architect: Andrew Moffatt-Vallance
Tech Level: 11
USP
AK-16212R1-000000-00000-0 MCr 48.100 100 Tons
Bat Bear Crew: 2
Bat TL: 11
Cargo: 25.000 Passengers: 4 Fuel: 22.000 EP: 2.000 Agility: 1
Fuel Treatment: Fuel Scoops
Architects Fee: MCr 0.481 Cost in Quantity: MCr 38.480
Detailed Description
TONNAGE
100.000 tons standard, 1,400.000 cubic meters, Flatterned Sphere Configeration
CREW
Pilot, Medic
ENGINEERING
Jump-2, 1G Manuever, Power plant-2, 2.000 EP, Agility 1
AVIONICS
Bridge, Model/1bis Computer
HARDPOINTS
1 Hardpoint
ARMARMENT
1 None Empty Turret
DEFENCES
None
CRAFT
None
FUEL
21.000 Tons Fuel (2 parsecs jump and 30 days endurance)
On Board Fuel Scoops, No Fuel Purification Plant
MISCELLANEOUS
5.0 Staterooms, 25.000 Tons Cargo
COST
MCr 48.581 Singly (incl. Architects fees of MCr 0.481), MCr 38.480 in Quantity
CONSTRUCTION TIME
38 Weeks Singly, 30 Weeks in Quantity
COMMENTS
The design of the AK series of Ketches is extremely old. Examples were built during the Long Night, but it is not known for certain exactly when the first was built. According to legend, the type was originally designed to meet the needs of the first Terran Free Traders before the Interstellar Wars. This longevity is probably the type's most lasting legacy. The AK's have found their market niche and few, if any, ships can compete with them in it.
The basic philosophy behind the AK series is simple: pickup the small and irregular loads that aren't economic for larger, more established carriers. In this role, it excels perhaps like no other ship can. Capable of being operated by just one man, with minimal expenses an AK can turn a profit on a run where a larger ship would struggle.
Curiously, the AK series are also popular as subsidised merchants. Often a world or group of worlds passed by by the established trade routes will subsidise a few AKs to maintain at least minimal contact. The type is also popular with fledgling independents. Many established Free Trader captains have got their start on the type.
As might be expected of such a long lasting and ubiquitous type, there are many variants of the AK type. The most popular are the AK111 (see above) and the AK109 which is limited to Jump 1 performance and carries an extra 15 tons of cargo.