far-trader
SOC-14 10K
Yeah I know, more computer questions
but I think these might be easy answers for the people in charge.
First, when installing communications I understand the higher model issue for cost and size of a Maser or Meson system but...
A) Do I also need a higher model number computer?
eg. I want a short range Maser communicator(model 2). I have to install 0.6dT and factor +1.5 into the cost multiplier (as if its a model 3). Does this mean I have a Model 2 Maser communicator (range Short) and need a Model 2 Computer core? Or do I have a Model 3 Maser communicator (range Short) and need a Model 3 Computer core. Seems like a double penalty if the second is correct (1.5 x2 vs. 1.5 x3).
B) Which leads to the second question. Do I need to account for each communicator (i.e. Radio, Maser, Meson) seperately or do I get the lower models free with the higher?
eg. The above short range Maser is installed. Does it include a short range Radio, a medium range Radio, or no radio at all? It seems to make the most sense to me if each type is seperate in the design so you might have a long range Radio for general communications and a close range Maser for secure communications.
Second, if a sensor (or communicator) is used in a jamming attempt can it also be used the same turn for routine sensor detection (or communication)? If not would it be realistic to have two dedicated systems, one for routine operations and a second dedicated to jamming, with either acting as a backup for the other? I guess what I'm wondering is can you simultaneously engage in jamming the foe and using your own electronics, perhaps by rotating frequencies or something, and would it require one system or two?
Lastly, here and now anyway
just an open opinion question regarding the maximum computer model allowed by ship size for small craft. That is the ship dT divided by 10 is the maximum Computer core model number allowed. Is this necessary? I think the size, cost, and for higher models the power requirements, would be sufficient limitations. It would be nice to be able to put more than a model 1 in a small fighter. Also how does one round this calculation? If it rounds down then the minimum ship size is by the strictest sense 10dT, which is fine, even though the tables cover and suggest a lower limit of 1dT. Also I've been toying with the idea of using a M0 computer, avionics, sensor, and communicator suite, supported by the computer design section M0. I figure this would be a 0.0dT system (subsumed in the minimum bridge requirements) and it would cost Mcr 0.0
Naturally you'd have an agilty penalty of -1 right off, even in space. And if you improved the basic streamlining the penalty gets even worse in atmosphere.
OK, enough for now, I'll get back to work and await with hope and anticipation any and all answers and opinions. Thanks one and all.
![](/proxy.php?image=http%3A%2F%2Fsmile.gif&hash=1cfd60796e07197b75d7b7de95fa9177)
First, when installing communications I understand the higher model issue for cost and size of a Maser or Meson system but...
A) Do I also need a higher model number computer?
eg. I want a short range Maser communicator(model 2). I have to install 0.6dT and factor +1.5 into the cost multiplier (as if its a model 3). Does this mean I have a Model 2 Maser communicator (range Short) and need a Model 2 Computer core? Or do I have a Model 3 Maser communicator (range Short) and need a Model 3 Computer core. Seems like a double penalty if the second is correct (1.5 x2 vs. 1.5 x3).
B) Which leads to the second question. Do I need to account for each communicator (i.e. Radio, Maser, Meson) seperately or do I get the lower models free with the higher?
eg. The above short range Maser is installed. Does it include a short range Radio, a medium range Radio, or no radio at all? It seems to make the most sense to me if each type is seperate in the design so you might have a long range Radio for general communications and a close range Maser for secure communications.
Second, if a sensor (or communicator) is used in a jamming attempt can it also be used the same turn for routine sensor detection (or communication)? If not would it be realistic to have two dedicated systems, one for routine operations and a second dedicated to jamming, with either acting as a backup for the other? I guess what I'm wondering is can you simultaneously engage in jamming the foe and using your own electronics, perhaps by rotating frequencies or something, and would it require one system or two?
Lastly, here and now anyway
![](/proxy.php?image=http%3A%2F%2Fsmile.gif&hash=1cfd60796e07197b75d7b7de95fa9177)
![](/proxy.php?image=http%3A%2F%2Fsmile.gif&hash=1cfd60796e07197b75d7b7de95fa9177)
OK, enough for now, I'll get back to work and await with hope and anticipation any and all answers and opinions. Thanks one and all.