Not as much as rules themselves
That we can easily agree on.
OK, I see your point, but that is like having two different layers of armor added toguether. If so, one could claim to also make a ship with 2 added layers (each armor value 20) instead of one AV 40, so the multiplier being 5.95 per layer (so 10.9 once added) instead of 33 for the single AV 40 hull (or to puarmor your ship with 30 AV more by adding an outer armor Shell, whose multiplier would be 14.1 (added from the basic 33), instead of the 453 for an AV 70 hull)...
Not really. I'm adding several layers of armour that adds up to 453 [cm of steel] which means Armour 70.
In this case I'm adding Planetoid: 80 [cm of steel] (Armour 50) + Added armour 373 [cm of steel] (Armour 67) = 453 [cm of steel] (Armour 70).
I do not add the Armour values directly.
I've alwys guessed the mass of a planetoid with armor 50 be as if using a modifier of 1 (as being the basic one). If you increase it to 51, the multiplier would be 87.2-80, so 7.2, which, IMHO, makes some sense...
That would make hull mass:
Armour 50: 1000×13,5×1×0,14×(1) = 1890 tonnes
Armour 51: 1000×13,5×1×0,14×(87,2-80) = 13608 tonnes
Armour 70: 1000×13,5×1×0,14×(453-80) = 704970 tonnes
And at TL12:
Armour 50: 1000×13,5×1×0,26×(1) = 3510 tonnes
Armour 51: 1000×13,5×1×0,26×(87,2-80) = 25272 tonnes
Sorry, that makes no sense to me. TL affects the basic mass of the planetoid? A slight increase in armour makes the hull 7 times heavier?
My method gives:
Armour 50: 1000×13,5×1 + 310×0,14×(80-80) = 13500 tonnes
Armour 51: 1000×13,5×1 + 310×0,14×(87,2-80) = 13812 tonnes
Armour 70: 1000×13,5×1 + 310×0,14×(453-80) = 29688 tonnes
And at TL12:
Armour 50: 1000×13,5×1 + 310×0,26×(80-80) = 13500 tonnes
Armour 51: 1000×13,5×1 + 310×0,26×(87,2-80) = 14080 tonnes
My calculations places a layer of armour on the outside of the planetoid, without modifying the planetoid itself.
That makes more sense to me...