• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

Shipbuilder questions

esampson

SOC-13
First off, let me apologize if the questions have already been asked and answered. I've spent about an hour running various keyword searches through the forum and haven't been able to find my answer. Also, I've only had my T5 book for a few days (purchased from my FLGS) and no electronic version since they didn't carry that and there doesn't seem to be any place like DriveThru to purchase a downloadable version (just about to bite the bullet and order the CDs) so I can't do a search in case the answers to my questions are buried elsewhere in the book.

1) Life Support (pg 325 and 344) is listed as 'sufficient for 30 days of operation and supports up to 10 people'. There's also long term life support that's good for 120 days. So the basic questions become what needs to be done after the time period? If a person lands on a habitable planet can they just fill up on air and take off again because the limiting factor was recycling loss or do they have to have filters changed out and scrubbed (or is a substantial portion of that life support food stores that have to be replenished?). A secondary question is why the life support systems seem to have such a fixed run cycle. Shouldn't 1 person tax the system far less so that it can run for 300 days? I can understand that the system might have a maximum number of people it can handle (it can't handle 50 people for 6 days) but wouldn't that be more clearly expressed as something like 300 man/days for up to 10 people?

I ask these questions because of potential storylines such as Scouts who are out on deep wilderness patrols where they may not return to any particular base for months or even years.

2) Tech level staging and ship components: This one will probably create a small firestorm of controversy as people argue about which rule is right and I apologize. I'm just looking to see if there's been clarification that I've missed and to see what things that I've read are actually rules and which ones are HRs. On pg. 500 it lists modifications to tonnage depending on tech levels. Some people argue that doesn't apply to drives, though I'd have to wonder what it does apply to, beyond weapons, sensors, computers, and life support (all of which are small fractions of the ship's space). I'm assuming already it doesn't extend to things like controls, living spaces and such. Also, in an example I saw someone give all the engines were stated as having minimum sizes of the smallest models. Is that a rule somewhere that I can't find or is that a HR that people have proposed?
 
A Shipwright Responds.

The Life Support represents both consumables like food and air as well as things like scrubbers and stuff. They are scalable, not fixed. Check out MajorB's [Shipyard] 400-ton System Defense Boat thread on this subforum, he does some good work explaining the process.

As to Stage Effects I have always used them as reducing the tonnage if the Stage reduces Burden/Bulk. Well, except for things like Lifters, Landing Gear, Magazines, and Staterooms. Though, I suppose you could, but then Rob's Shipyard App won't work for you since it won't let you adjust them.

Hope that helps, gotta go now.
 
Last edited:
Back
Top